box64
box64 copied to clipboard
Artifacts and some lag when running Unity build
Link to a gif showing the issue. I'd also say that theres some lag when running. Could be related? I'd want to try and overclock but I've got no heatsink currently.
Running MESA_GL_VERSION_OVERRIDE=3.2 everytime.
Using BOX64_DYNAREC=0 or LIBGL_ALWAYS_SOFTWARE=true shows no improvement.
edit: I accidently had the player quality settings to ultra, changing them to low or very low made the performance excellent.
After further testing i removed almost everything except a sprite that moved quite quick. For the first 20 seconds there are no artifacts, and then they show up. The more stuff I'm "running" , like scripts etc it looks like the artifacts show up quicker?