box64 icon indicating copy to clipboard operation
box64 copied to clipboard

Artifacts and some lag when running Unity build

Open Toernblom opened this issue 3 years ago • 1 comments

Link to a gif showing the issue. I'd also say that theres some lag when running. Could be related? I'd want to try and overclock but I've got no heatsink currently.

Running MESA_GL_VERSION_OVERRIDE=3.2 everytime. Using BOX64_DYNAREC=0 or LIBGL_ALWAYS_SOFTWARE=true shows no improvement.

edit: I accidently had the player quality settings to ultra, changing them to low or very low made the performance excellent.

Toernblom avatar Sep 23 '22 15:09 Toernblom

After further testing i removed almost everything except a sprite that moved quite quick. For the first 20 seconds there are no artifacts, and then they show up. The more stuff I'm "running" , like scripts etc it looks like the artifacts show up quicker?

Toernblom avatar Sep 23 '22 16:09 Toernblom