RuntimeTransformHandle
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Runtime transform handle for Unity.
Versions: Unity 2022.3.19f1, Runtime Transform Handle 0.1.4 Platform: Windows 10 **Disclaimer**: I managed to resolve this issue, but wanted to document it. It may be fruitful to add a little...
When the camera is in an orthographic view and the Euler angles of the controlled gameobject are (0,0,0), dragging the green and red axes does not result in any rotation...
Hi! I just started using this package, and I noticed a weird issue: When I have the gizmo active, especialy the move and scale one, I can push rigidbody objects...
I have problems with the IsMouseOverAxis Method. Once an object is moved along an axis, the mouse is no longer over the axis when dragging, and then released, mouseOverAxis remains...
Feature request: Selected and unselected callback It would be nice to have selected and unselected callback and to know the corresponding gameobject
`/Assets/Plugins/RuntimeTransformHandle/Scripts/Handles/Position/PositionAxis.cs` In line 72, it should be `if (snapping.z != 0)`
I'm using a single handle for the entire project. The game object is deactivated and reactivated as required. With only the Update loop detecting changes, this isn't executed when the...
RuntimeTransformHandle.cs line 143 should use **handleCamera**, not **Camera.main** (when using two stacked cameras, the camera may need to be set to the second one. Changing this fixes an issue with...
(Nice component) I notice it does not auto scale on an orthographic camera but this is possible with a change to the start of the Update function: ```C# if (autoScale)...
Hi there, I was using this tool to make a desktop app which ended up getting converted to an Android app. The handle worked well enough on Windows, but when...