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Broken in 2022.1.0b9

Open ArieLeo opened this issue 3 years ago • 4 comments

This tools seems broken in 2022.1.0b9, all Texture3D output just white

ArieLeo avatar Mar 02 '22 20:03 ArieLeo

I'm unable to reproduce this issue in 2022.1.0b10. I created a new "3D" project and added a Texture3DAtlas with three textures, looking correct here, see screenshot below.

Perhaps it's fixed in b10 already? Perhaps it's related to the selected build target? Perhaps it's related to the selected Render Pipeline? Can you provide a small project that I can use to reproduce the problem?

screenshot

pschraut avatar Mar 03 '22 07:03 pschraut

Hmm it working again by disabling "Load Texture data on demand" in Editor Project Settings, but this was working fine previously in b8 image and for additional note i'm on HDRP, Virtual Texture are enabled "but" not for these specific textures which i'm using as 3dTexture Source.

ArieLeo avatar Mar 03 '22 16:03 ArieLeo

Thank you. I was able to reproduce the problem with Unity 2022.1.0b8 and 0b10. I submitted a bug-report to Unity Technologies and posted in their beta forum:

https://forum.unity.com/threads/case-1408325-scriptedimporter-problem-with-load-texture-data-on-demand.1248223/

pschraut avatar Mar 03 '22 17:03 pschraut

Unity Technologies were able to reproduce the issue. You can now find it in their public issue tracker:

https://issuetracker.unity3d.com/issues/texture3d-atlas-import-pipeline-3d-textures-are-corrupted-when-load-texture-data-on-demand-is-enabled

pschraut avatar Mar 04 '22 15:03 pschraut