UnityAddressablesBuildLayoutExplorer
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bug
RichBuildLayout.cs
foreach (var asset in assets.Values) { foreach (var baseReferece in asset.lowlevel.externalReferences) { var reference = FindAsset(baseReferece); if (reference == null) continue;
asset.externalReferences.Add(reference);
}
}
In the above code logic var reference = FindAsset(baseReferece); Asset FindAsset(string uid) { if (assets.TryGetValue(uid, out var asset)) { return asset; }
return null;
} The key value indicates a bug