XenkoByteSized
XenkoByteSized copied to clipboard
Some Xenko usage samples for Xenko 3.1.0.1 beta
Also procedurally creating the mesh and the bones.
Currently it just uses a shoddy approximation based on the mesh data which isn't great, use the heightfield collider in another sample and submit the collision data directly here.
Basically like the one we have there now, but instead of directly modifying and then resubmitting the vertices here we would just have the same representation used for the collision...
On the simpler side, but one of those things that seems to come up a lot and the official docs don't yet cover in a unified place, so sticking it...