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issue with version v2.4.0-preview of the sound library

Open AniManOtaku opened this issue 1 year ago • 7 comments

I'm not sure if this issue is related to the latest version of sound or because I'm using v0.5.2 APDE. but it worked fine before. Screenshot_2024-02-10-21-24-59-479_com calsignlabs apde

AniManOtaku avatar Feb 10 '24 19:02 AniManOtaku

Thanks for reporting! What exactly is the problem, is there no sound playing? Any other error messages? Can you please test whether the sketch works with earlier versions of the sound library on the v0.5.2 APDE?

kevinstadler avatar Feb 11 '24 00:02 kevinstadler

I just logged in here to check on this issue. Still happening and I'm searching for any fix. The v2.3.0 Sound release on APDE works great. I uninstalled v2.4.0 and checked the older version. But when installing the v2.4.0, the sound-dex.jar is not made. Creating the dex from the jar with DX Dexer still doesn't fix the problems because then the AudioIn is not working. The error is "java.lang.NoClassDefFoundError: Failed resolution of: Lprocessing/sound/AudioIn"

jsmfuent avatar Dec 02 '24 00:12 jsmfuent

Could you please try uninstalling the sound library through the Contribution Manager, then install it manually from sound-android.zip and report back if that fixes the issue?

kevinstadler avatar Dec 02 '24 21:12 kevinstadler

Could you please try uninstalling the sound library through the Contribution Manager, then install it manually from sound-android.zip and report back if that fixes the issue?

kevinstadler, we're trying to get the sound to work in APDE android application, I don't know how to access a contribution manager through APDE. So instead, I followed what you said using the Processing 4.3 desktop application (Mac OS) but I don't know that things are solved.

So at first, following your steps didn't work because uninstalling "sound" through Contribution Manager made Processing think "sound" was not accessible even though I manually extracted sound-android.zip and placed the package's folder in the libraries folder. I ended up starting over (deleted the Android sound folder in libraries, while Sound was also uninstalled by Contribution Manager), then I installed "Sound" through the Contribution Manager, then I deleted the "sound" folder the Manager created, and finally I dropped in the sound-android.zip extracted folder in the libraries folder. I was able to execute my program just fine on MacOS Processing after these steps were taken. Not sure how to transfer over this setup to my Android though.

jsmfuent avatar Dec 05 '24 16:12 jsmfuent

I'm sorry I don't use APDE myself so I can't be of much help here -- the sound-android.zip should work on Android (at least it does in Android Mode for Processing), I guess these are the instructions for installing libraries under APDE, maybe if you follow these steps to install sound-android.zip it won't raise the 'not accessible' error: https://github.com/Calsign/APDE/wiki/Installing-Contributed-Libraries

If you want to get the sketch/sound to run on Android definitely steer clear of even installing the default sound library, use the sound-android.zip and nothing else.

kevinstadler avatar Dec 06 '24 00:12 kevinstadler

Guys that was almost a year ago and I have absolutely no recollection of the problem. I did installed sound 2.3.1 and it works fine.

AniManOtaku avatar Dec 09 '24 10:12 AniManOtaku

I'm sorry I don't use APDE myself so I can't be of much help here -- the sound-android.zip should work on Android (at least it does in Android Mode for Processing), I guess these are the instructions for installing libraries under APDE, maybe if you follow these steps to install sound-android.zip it won't raise the 'not accessible' error: https://github.com/Calsign/APDE/wiki/Installing-Contributed-Libraries

If you want to get the sketch/sound to run on Android definitely steer clear of even installing the default sound library, use the sound-android.zip and nothing else.

yeah i did everything right. it didn't work.

AniManOtaku avatar Dec 09 '24 10:12 AniManOtaku