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Audio library for Processing built with JSyn

Results 42 processing-sound issues
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Im writing an game for my essay, i already added controlP5 library and now i include processing sound library, but when i create an SoundFile passing my sketch as parameter...

Linux/Raspberry Pi

Suppose I have a sketch that simply plays a sound when the screen is pressed: ```processing import processing.sound.*; SoundFile file; void setup() { file = new SoundFile(this, "barrel_hop.wav"); } void...

enhancement
help wanted
Android

When I try to play a sound file, there's no sound at all. pavucontrol doesn't list my sketch as an audio source. - OS: Ubuntu 18.10 - Processing: 3.4

bug
help wanted
Linux/Raspberry Pi

With the addition of the Waveform analysis class (see #21 and #22) it would be nice to add another example or two with the same simply waveform visualisation but of...

documentation
GSoC Qualification Task

I am trying to get the AudioIn example working, and after using Sound.list() to see the devices and trying the device IDs for the mic (shows 2 for some reason?)...

`vibraphon.aiff` in particular (at 1 minute length / 5MB size) is used in more than one example, where a much shorter file (maybe 10s) would probably do. (for future reference:...

enhancement

I'm having an issue running this simple code as it says: ClassNotFoundException: processing.sound.SoundFile import processing.sound.*; SoundFile file; void setup(){ size(800,800); background(255); file = new SoundFile (this,"BuzzerEffect.wav"); file.play(); } void draw(){...

more info needed

Is it possible to get various information about an audio file such as current tempo, loudness, key/pitch etc? I am going through the sound library and I am finding some...

question

Trying to implement a circular buffer that holds (and displays the waveform for) the last k seconds of input from audioIn. I started on a version with java's ArrayDeque, but...

question

I'm trying to build a simple demo where you start recording with a keypress from AudioIn, then stop the recording, see the waveform of the recorded sound, and hear it...

enhancement