ZestKit
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Tween library for Unity. The best of GoKit and GoKitLite combined in an easy to use API
Hi! I found this critical bug. Just get the project and run "Test" scene. It should produce "MissingReferenceException: The object of type 'RectTransform' has been destroyed but you are still...
there's times when I need to tween a rotation in a specific direction ie tween 0 - 180 clockwise vs anti-clockwise, or 0-270 going the long way around instead of...
I have the following idea for improvement: Call LoopCompleteHandler when the "Ping" phase of the PingPong loop is complete. (I hacked this in to trigger a "pick up" at the...
The way it currently is, in my wrapper MonoBehaviour, I need to call it something like ``` var tween = new SplineTween(Target, Curve, Duration); if (IsRelative) { // this cannot...
This is very simple but rather usable change allowing to dynamically offset tweened values. It's usable when adding some more dynamic behaviour to tweened object by adding e.g. noise, and...
added methods to get the total points in a path including the subdivisions as vector3 points added methods to get the distance from 0 or from an initial point to...