Label cleanup
- [ ] Rename early labels to be more accurate (e.g.
MissableObjects, which are not just for missables) - [ ] Sync data, function, and memory labels with pokecrystal (e.g.
EvosMovesPointerTable→EvosAttacksPointers) (sometimes pokered's term may be ported to pokecrystal instead) - [ ] Standardize names for in-game entities (e.g.
MoonMons1→MtMoon1FWildMons) - [ ] Be less verbose (e.g.
wTileInFrontOfBoulderAndBoulderCollisionResult→ separatewTileInFrontOfBoulderandwBoulderCollisionResult, or_CableClubNPCAreaReservedFor2FriendsLinkedByCableText→_CableClubNPCAreaReservedText)
Hi,
I have several suggestions for this issues, tell me if these are good ideas or not:
- In pokecrystal and pokered, we have function setevent and checkevent about event but in pokycrystal the case is not the same that pokered, can be a good things to uniform case between projects ( pokered will have same case convention that pokecrystal)
- Can be interesting to name the trainers of gym like pokecrystal ( example, the trainer of PewterGym
PewterGymTrainerHeader0becomeTrainerCamperJerry) - In map/objects of gym ( for example map/objects/PewterGym.asm) in the def_warps part we can use constant and rename warp to warp_event like pokecrystal:
warp 4, 13, 2, LAST_MAPbecomewarp_event 4, 13, PEWTER_CITY, LAST_MAP
What do you think about this @Rangi42 @dannye ?
@KqesaR
In pokecrystal and pokered, we have function setevent and checkevent about event but in pokycrystal the case is not the same that pokered, can be a good things to uniform case between projects ( pokered will have same case convention that pokecrystal)
I agree in general that it's good to try to keep terminology/structure the same between pokered and pokecrystal where possible. But given that the overworld scripts are handled so differently between the two games, I don't think there's much compelling reason to rename the event macros to match. It's not as if scripts could be trivially ported from one game to the other, regardless of whether the event macros are named the same or not.
Can be interesting to name the trainers of gym like pokecrystal ( example, the trainer of PewterGym
PewterGymTrainerHeader0becomeTrainerCamperJerry)
I don't see why we would introduce our own names for trainers whom have no canonical name.
In map/objects of gym ( for example map/objects/PewterGym.asm) in the def_warps part we can use constant and rename warp to warp_event like pokecrystal:
warp 4, 13, 2, LAST_MAPbecomewarp_event 4, 13, PEWTER_CITY, LAST_MAP
I think you misunderstand the pokered warp macro. The third parameter is a warp ID, not a map ID. So warp 4, 13, 2, LAST_MAP would not become warp_event 4, 13, PEWTER_CITY, LAST_MAP. I also don't think there's much value in renaming pokered's warp to warp_event.
I wouldn't mind names like CeladonGymLass1TrainerHeader or FuchsiaGymTamerTrainerHeader. A few are already like that, e.g. ZapdosTrainerHeader (could have been PowerPlantZapdosTrainerHeader too but that's not necessary).
Thank you for your feedback @Rangi42 @dannye ! It's ok for me :)
Hello, i have question about case conventions:
I have seen in some scripts that some functions don't have same cases:
For example some function are "PascalCased" like .BagFull or "cameCased" like .beforeBeat.
I have also some functions "snake_cased" like .bag_full in https://github.com/pret/pokered/blob/master/scripts/MrPsychicsHouse.asm#L20
What the good approach ? PascalCase like pokecrystal or camelCase ( if is this approach, can we keep the same conventions in pokecrystal ?)
NB: I can contribute to refactor this if necessary, it's not too hard for me
Thank you in advance