zeroGL icon indicating copy to clipboard operation
zeroGL copied to clipboard

Doc Fixes

Open dcrawl opened this issue 1 year ago • 0 comments

In the example code of the Docs, you need to clear the depth buffer before the triangle will render. The successful depth test is the only part of the zgl_rasterize_triangle code that sets a pixel. There is no option for not having a depth buffer as the example code suggests.

dcrawl avatar May 21 '24 13:05 dcrawl