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Physically based rendering (PBR)

Open prcastro opened this issue 2 years ago • 0 comments

We currently only deal with albedo and we don't render stuff in a physcally accurate way. We should implement PBR to get around that.

References

  • https://www.youtube.com/watch?v=RRE-F57fbXw

prcastro avatar Jan 05 '24 14:01 prcastro