RE7 jittering
Describe the bug When playing RE7 there is a lot of weird or jittery movement of the head, as if there is something wrong with tracking (tracking outside RE7 is fine). This problem is only during active gameplay, the problem isn't there when in the main menu, when loading, or when the game is paused.
Identify the REFramework version REF Nightly 01153 (f2edef2abacaffd390f974dc72836676c3bc3cb9)
To Reproduce Start a RE7 save
Expected behavior Smooth movement
Screenshots https://files.catbox.moe/5z91ka.mp4
Desktop and VR (please complete the following information):
- OS: Windows 10
- Graphics card: RTX 4070 Super
- CPU: Ryzen 7 5800X3D
Virtual Reality (please complete the following information):
- Headset model: Quest 3 (over Air Link)
- Runtime: tested on both OpenXR and OpenVR
Same:
OS: Windows 10 Graphics card: RTX 4090 CPU: 13900k Virtual Reality (please complete the following information):
Headset model: Quest 3 (over VD) Runtime: tested on OpenVR
@andrelip I fixed this by using the second to last version of the pd-upscaler reframework from GitHub Actions instead of the latest one.
Thank you! It worked.
Still occuring with the yesterday's build of pd-upscaler (Sep 3 2025).