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Cross-platform Graphics Library for .NET

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This is a great library for crossplatform development. I just discovered it reading this article: http://blog.xamarin.com/code-sharing-strategies-for-ios-mac/ I need to render my SVG buttons in Xamarin.Forms (ios/android/osx), but I cannot see...

I've done some additions for the platforms iOS, Android and Windows. Maybe we could bring them together. There are still some issues which should be addresses: - Windows font width...

The following references are incorrect: `./trunk/README.md:10:* Silverlight, Windows Phone 7, and Windows Metro (WinRT) using [SilverlightGraphics.cs](https://github.com/praeclarum/CrossGraphics/ blob/master/SilverlightGraphics.cs)` `./trunk/samples/Clock/ClockSilverlight/ClockSilverlight.csproj:75: ` `./trunk/samples/Clock/ClockSilverlight/ClockSilverlight.csproj:76: SilverlightGraphics.cs` `./trunk/samples/Clock/ClockWP7/ClockWP7.csproj:64: ` `./trunk/samples/Clock/ClockWP7/ClockWP7.csproj:65: SilverlightGraphics.cs` `./trunk/samples/Clock/ClockWpf/ClockWpf.csproj:65: ` `./trunk/samples/Clock/ClockWpf/ClockWpf.csproj:66: SilverlightGraphics.cs`

I would like to integrate the basic events such as tap, drag, hold, swipe, etc on the drawn elements. This is fairly easy with WP7 since everything is a UIElement....

Your samples are awesome. I would also love to see an opengl sample.

![Image](https://github.com/user-attachments/assets/13fd5729-5b5f-4d68-ad4e-03172b4d314a) ![Image](https://github.com/user-attachments/assets/4ed330e8-b85c-4a48-8b35-ccc358956f4e)