osu-resources
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assets used by osu!
Possibly too similar to non-MAX? 🤷
A refresh of the ruleset selector samples. ... probably don't want to release these until ppy/osu#28547 is merged, otherwise things'll probably sound bad.
I was initially going to refresh the entirety of the CJK character set as it's been about 8 years since the font was first added, but the right font variant...
Handles dimming applied directly to BeatmapBackground separately, allowing to change dim colour. Dimming applied by other sources (like overlays) works the same as in a regular texture shader and is...
Created folder "Texture/Intro/Circles" to store circles assets (following example set by assets for "Welcome" Intro sequence) Assets gotten from an earlier release of osu-resources
- [ ] Depends on https://github.com/ppy/osu-framework/pull/6456 - Closes https://github.com/ppy/osu/issues/9922 Contains minor changes to logo animation shader to not be affected by colour premultiplication. It is a rare case of a...
Reduces the file size of Inter, and adds proper font weights for Noto in line with the other fonts. - [ ] Depends on ppy/osu-framework#6665 for support
* Add noto color emoji font generated by https://github.com/EYHN/osu-resources/blob/emoji/osu.Game.Resources/Textures/Emoji/osu_emoji.sh * Each emoji is 50x50, which I think is clear enough. * In release build `osu.Game.Resources.dll` 103 MB -> 113 MB...
This PR adds the osu!stream skin to osu!lazer. It requires the following PR on `osu`: [#35206](https://github.com/ppy/osu/pull/35206) Some images required re-exporting in 2x from the .psd files in order to look...