Adding bonding capabilities
Hi, do you think could be possible to add bonding capabilities to engarde? What do you think about this code?
Server: // Import necessary packages
// Define a struct for storing bonded interfaces type BondedInterfaces struct { Interfaces []*net.UDPConn }
// Initialize bonded interfaces var bondedInterfaces BondedInterfaces
// Function to bond multiple network interfaces func bondInterfaces() { // Add code to initialize and bind multiple network interfaces // For example, iterate through available interfaces and create UDP connections // Store these connections in bondedInterfaces.Interfaces slice }
// Function to distribute outgoing traffic across bonded interfaces func distributeTraffic(data []byte) { // Iterate through bonded interfaces and send data over each interface for _, conn := range bondedInterfaces.Interfaces { _, err := conn.Write(data) if err != nil { log.Warn("Error writing to bonded interface:", err) } } }
// Modify main function to include bonding func main() { // Initialize bonded interfaces bondInterfaces()
// Add other existing logic...
// Modify the existing send function to distribute traffic
go receiveFromClientBonded(ClientSocket, WireguardSocket, WireguardAddr)
}
// Modify existing send function to include bonding capabilities func receiveFromClientBonded(socket, wgSocket *net.UDPConn, wgAddr *net.UDPAddr) { buffer := make([]byte, 1500) for { n, srcAddr, err := socket.ReadFromUDP(buffer) if err != nil { log.Warn("Error reading from client") continue }
// Distribute traffic across bonded interfaces
go distributeTraffic(buffer[:n])
}
}
Client: // Import necessary packages
// Modify main function to include bonding func main() { // Initialize bonded interfaces bondInterfaces()
// Add other existing logic...
// Modify the existing receive function to handle bonded interfaces
go receiveFromWireguardBonded(WireguardSocket, &WireguardAddr)
}
// Modify existing receive function to handle bonded interfaces func receiveFromWireguardBonded(wgsock *net.UDPConn, sourceAddr **net.UDPAddr) { buffer := make([]byte, 1500) for { n, srcAddr, err := wgsock.ReadFromUDP(buffer) if err != nil { log.Warn("Error reading from Wireguard") continue } *sourceAddr = srcAddr
// Send received data to client application
sendToClientBonded(buffer[:n])
}
}
// Function to send data to client application over bonded interfaces func sendToClientBonded(data []byte) { // Add code to send data to client application over bonded interfaces // For example, distribute data across bonded connections }