Evolve
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Bug/Oversight; Gun Emplacement does not scale with High Population
Gun emplacement only reduces the number of soldiers required by one, rather than four. I think the problem is a missing call to jobScale on line 1686 of portal.js
soldiers -= p_on['gun_emplacement'] * (global.tech.hell_gun >= 2 ? 2 : 1);
should be?
soldiers -= p_on['gun_emplacement'] * jobScale(global.tech.hell_gun >= 2 ? 2 : 1);