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🔆 A React abstraction for the LGL Raycaster

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"@react-three/drei": "9.75.0", "@react-three/fiber": "8.13.3", "@react-three/lgl": "^0.0.4", THREE.BufferGeometry.merge() has been removed. Use THREE.BufferGeometryUtils.mergeGeometries() instead.

This might seems to be a promising library. I would like to know if this is the current limitation at the technology or is this possible to do so?

Im using threejs with nextjs with typescript, tried to connect RayTracer but got this error

When the latest versions of drei and fiber are used ( e.g "@react-three/drei": "^9.19.7", "@react-three/fiber": "8.3.1"), any environment maps in the scene do not show, and there is the following...

What is you where to have a mesh that could change size/scale dynamically? The raycaster works superb but my model doesn't changes size/shape anymore.. Any available workarounds?

ran into this issue...is this a issue on my end or? ``` Failed to compile. ./node_modules/@react-three/lgl/dist/index.js Module not found: Can't resolve 'lgl-tracer' in '/node_modules/@react-three/lgl/dist' ```

Hi, Are the original three.js DirectionalLights auto-converted to LGL Directionalight at this moment?