flickering with Bloom mipmapBlue + MeshRefractionMaterial
https://github.com/user-attachments/assets/be1a83b5-2c9c-43c3-a8d5-b38c0ff1b82e
I am getting a flickering when trying to use a bloom effect with mipmapBlur. As soon as I turn of the effect nothing flashes anymore.
I have tried varying all the values here but nothing is working. Any ideas?
<EffectComposer>
<N8AO aoRadius={0.15} intensity={4} distanceFalloff={2} />
<Bloom
luminanceThreshold={10.5}
intensity={0.85}
levels={9}
mipmapBlur
/>
<ToneMapping />
</EffectComposer>
Any update on this, I have upgraded to the latest packages for React 19 / Next 15 + all the ThreeJS related packages and I still get an issue
https://github.com/user-attachments/assets/323c9ed3-7d9c-42c6-b950-fe615ada3e1b
<EffectComposer>
<Bloom
luminanceThreshold={1}
intensity={0.1}
levels={5}
mipmapBlur
/>
<ToneMapping />
</EffectComposer>
<instancedMesh
key={name}
castShadow
args={[nodes[name].geometry, undefined, 65]}
instanceMatrix={nodes[name].instanceMatrix}
>
<MeshRefractionMaterial
color={diamondColor}
side={THREE.DoubleSide}
envMap={env}
aberrationStrength={0.12}
toneMapped={false}
/>
</instancedMesh>
I have the same problem https://github.com/pmndrs/drei/issues/2183
Glad it's not just me @EugenIlchenko
I also have it where the Refraction just drops out and the model renders with a flat standard material
Did you find a solution to this? @AaronLayton
Did you find a solution to this? @AaronLayton
I did not @christianstamati - I ended up pinning the branch for now - it is still on my todo list to update, I figured I would give this Issue a while to see if there was any traction on it or if there were any updates to the package before trying again
Check out this! It worked for me. https://github.com/pmndrs/drei/issues/2183