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multiplayer online functionality

Open golden-fruit opened this issue 1 year ago • 2 comments

I have a scenario where I need to implement multiplayer online functionality. I will use socket to synchronize players' state information to a local store named players: new Map(). Can I directly use this players data to drive the Ecctrl component for updates?

golden-fruit avatar May 10 '24 03:05 golden-fruit

I think so. Someone had integrated ecctrl to their multiplayer system.

ErdongChen-Andrew avatar May 14 '24 01:05 ErdongChen-Andrew

For the same requirement, how should I display other players? Should I use a map loop, and how should actions be handled?

eugle avatar Jul 29 '24 08:07 eugle