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The PlayCanvas Editor API

Results 11 editor-api issues
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I have pinned the `Observer` NPM dependency at 1.3.2 here: https://github.com/playcanvas/editor-api/pull/65 However, it is it upgraded to any later version, 23 unit tests (run with `npm test`) fail.

bug

### Description When I create a new script with for example the name 'lookAtScreen' then inside the script the result is 'lookAtscreen'. The S is no capital letter anymore. With...

bug

Hi 👋 Thanks for a lot providing this API, I was able to automate everything I needed to apart from this last thing :-) I'm missing the ability to apply...

enhancement

Right now, we can [upload .glb-files](https://github.com/playcanvas/editor-api/blob/main/src/assets.js#L466) as binary assets. But there is no way to change type of an asset or upload glb as an animation or a model. So,...

enhancement

I know this is the private editor api but thought it worth flagging as it's something we run into whilst developing a PC chrome extension; In the Code Editor api,...

bug

I can imagine this to be useful where the camera could be moved based on some logic specific for the project. An example is to quickly change focus between different...

enhancement

## Description The `/id` endpoint can be used to fetch the User of whatever token is currently being used. It would be nice if `/src/rest/user.ts` implemented that API endpoint. ##...

enhancement

Editor and Editor API code is interlinked and uses each other. As Editor front-end is now open sourced, it makes sense to migrate API into it, making it easier to...

enhancement

Bumps [actions/setup-node](https://github.com/actions/setup-node) from 5 to 6. Release notes Sourced from actions/setup-node's releases. v6.0.0 What's Changed Breaking Changes Limit automatic caching to npm, update workflows and documentation by @​priyagupta108 in actions/setup-node#1374...

dependencies
github_actions

Partly fixes https://github.com/playcanvas/editor/issues/1369 When copying entities from hierarchy, will now add clipboard data, so it can be pasted in inspector attributes. Very useful when need to set multiple entities from...

enhancement