wxlua
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wxlua: Lua bindings for wxWidgets cross-platform GUI toolkit; supports Lua 5.1, 5.2, 5.3, 5.4, LuaJIT and wxWidgets 3.x
You can declare operator overloads in a class and `genwxbind.lua` will generate methods for them that can be called from Lua (e.g. `obj:op_add(other_obj)`), this commit adds them to the class...
Hello pkulchenko, i worked a little bit with the ZEROBRANE IDE and it was the best thing ever:) Now i wanted to build a own Program written in Lua and...
I recently merged up to the latest wxLua and noticed that I was no longer getting events like wxEVT_LUA_ERROR which I capture to log and display. I checked the diff...
The definition for wxSocketBase::Destroy is missing %ungc (or %ungc_this ?). This comes up as a crash during the GC loop after sock:Destroy() is called.
Hi! I'm trying to compile wxlua with the current version of wxWidgets from master (3.3). I'm using MSYS2, luaJIT, a static build of wxWidgets and the following set of wxlua...
I'm trying to store custom data in a wxTreeListCtrl items like this: ``` local item = myListCtrl:AppendItem(parentItem, "name", -1, -1) local obj = wx.wxStringClientData("test data") myListCtrl:SetItemData(item, obj) ``` It runs...
I need to create a custom event. In c++ i would do: `wxDEFINE_EVENT(MY_NEW_TYPE, wxCommandEvent);` In wxlua wx.wxDEFINE_EVENT is nil. Is there a way to do that?
Hey, currently i#m working on zerobrane and wanted to add somethings to make my life easier. I added a extra window. In this window i wanted to show the frame...
This reverts commit bde906e39b19f5179c66c44c9b681f40bf4475e0. I'm not sure what the original problem this was trying to resolve, but moving the `wxDEFINE_EVENT` macros into `wxlstate.h` duplicates the event definitions and leads to...