libbet
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Libbet and the Magic Floor - a puzzle game for Game Boy
Make landing more impactful while muted by kicking up a bit of dust.
Gikkman on Twitch played _Libbet_ and got frustrated with bonking (inputting an invalid move) when pressing diagonally. Because this is a 4-way game, the game should treat a diagonal press...
Some suggestions from the [Pan Docs list of SGB sounds](https://gbdev.io/pandocs/SGB_Functions.html#sgb-sound-effect-ab-tables): - Roll: $2F, pitch 2 - Jump: $18, pitch 2 - land: $0B, pitch 2 - Fall in hole hole:...
User rondnelson99 in gbdev Discord managed to generate this fifth floor that has holes in both top center cells. I instructed the user to get 100% and jump into the...
After the player completes Corridor (2x8), Anteroom (4x4), and three more floors, the game currently abruptly resets to the title screen. It'd be nicer to show a result screen. -...
RGBASM 0.8.0 `-h` "must" be removed (it "may" have been removed in 0.7.0). ```diff diff --git a/makefile b/makefile index ccfc9d1..ba14638 100644 --- a/makefile +++ b/makefile @@ -85,10 +85,10 @@ $(title).gb:...