Sophie Kirschner
Sophie Kirschner
To be clear in advance of all this, I do have the .NET SDK installed, and Rider and Godot are both working and handling C# code without issue. So whatever...
I am also having a related issue. `D:/a/_temp/msys/msys64` subdirectories are inexplicably in my gcc search paths, and this is making meson unusable. It is currently not possible to run `meson...
This would be surprising default behavior, given the behavior of prevalent implementations such as `JSON.stringify` in JavaScript. I would recommend serializing all of these values, not only NaN, as `null`...
Well, it would be easier to design a sensible API for this if GDScript had support for either exceptions or Result/Option types, or at least Nullable types e.g. https://github.com/godotengine/godot/pull/76843 ......
> Are you using the `MSYS2 MSYS` or `MSYS2 MINGW64` terminal? The log seems to indicate it is the former but the latter should be used for working with the...
Oh, you're right, I did have another cmake install interfering. However, the msys2 cmake install does not start at all. I'm getting this error window with a message about a...
> Just run from the MINGW64 solution Unless I'm misunderstanding, I did try that. (See the last screenshot.) > Copy the relevant DLLs from your MINGW64 installation to the executable...
Whoops, pardon me.
Speaking for myself at least, I have a decent grasp on C++ (and on GLSL - I was trying to get a build working because I was considering contributing this...
What is the benefit of doing it that way? I had leaned toward doing the asset processing within build.zig as it seems to have a lot of significant benefits: The...