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Focus Game Engine. This is Stride/Xenko fast-tracked for Phr00t's Software games. Improvements over the original Focus on Vulkan support, PC platforms, VR, performance & ease. Cherry-picks commits fro...

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If you are viewing a scene in the editor with lights and open another tab with lights, lights seem to visibly break. Probably some issue with multiple scenes of light....

bug
low priority
workaround available

I tried my best, but I couldn't get stable resizing or fullscreen switching during game run. Tons of system violation access exceptions. Going to focus on performance and general stability...

bug
wontfix
low priority

[***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: Shader library compile failed (error code 3): Compilation failed: program_source:678:22: warning: variable 'lightVectorNorm' is uninitialized when used here float3 param_2 = lightVectorNorm; ^~~~~~~~~~~~~~~ program_source:677:5: note: variable 'lightVectorNorm'...

bug
low priority

When having multiple lights in a scene, in GameStudio, and with Linear Light Attenuation enabled, spotlights can spontaneously stop working when switching other lights on and off. Any thumbnails or...

bug
low priority

Fortunately, I was able to get rid of an "AwaitReady" texture hack after xen2 (from the main branch) found issues were related to texture streaming & Vulkan. He patched it...

bug
low priority

Using the scrollwheel to zoom, and pressing the scrollwheel to pan the camera causes the camera to move far too quickly. I couldn't see any option for this....

bug
low priority

This error happens in the vr client log for the built Xenko applications: Sat Mar 09 2019 16:52:07.012 - IVRSystem::GetOutputDevice: Failed to get required Vulkan device function pointer (vkGetPhysicalDeviceProperties2KHR)! ......

bug
low priority

# PR Details fix line order in .csproj file ## Description In commit https://github.com/phr00t/FocusEngine/commit/d0ee125f47ca85f99c91d30aaec406f945912fc0, NuGet packets were updated, but this .csproj file was incorrectly updated, and a line was swapped...