wipeout-rewrite
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An issue with using an analog controller with the game as is, is that if you hold the controller at a constant non zero position an angular acceleration is applied...
I've compiled the executable and made a macOS app bundle, which works great. (I had to change an include from `` to just `` in `src/platform_sdl.c` in order to get...
I would like to translate the game into Spanish, how could I do it?
When playing in browser it would be great to have option to use a controller https://developer.mozilla.org/en-US/docs/Web/API/Gamepad_API/Using_the_Gamepad_API
A few sample screenshots.   
This port runs great already, so why not add some QoL features. On Windows using my Cmake fork I've been running the game at 4k 144Hz with 8x SSAA +...
I find the default controls to be a bit too uncomfortable. I suggest they're changed as below: W - Accelerate A - Left Brake D - Right Brake C -...
What's the limitation of the ps4 web browser that makes it unable to play this?
I've configured a build matrix that will build with cmake on multiple systems, compilers, and renderer options. The Windows build seemed fairly promising but in the end I had to...
I'm aware that MSVC isn't supposed to work currently but thought it's worth creating an issue. Perhaps supporting MSVC can be done at some point. I ran the following on...