Quakespasm-Rift
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Quake for Oculus Rift
Since there is a proper dark places Quake VR port for the Oculus Quest i would be fun to be able to do crossplay between the Rift and the Quest....
I have this strange issue that when i enable vr ingame, mouse completely stop to work, when the vr it's off the mouse work as intended, i can look around...
Any chance of a OpenVR / SteamVR port so we can get Quake running in the VIVE on Linux ? There is a working work for Doom3 right now that...
Getting the following error: Mod_LoadModel: progs/s_exp_small.spr not found Vanilla Quake starts fine with Quakespasm-Rift.
Tried building from the source following instructions, but it fails on linking stage :( (although I was doing release build, not debug build and x64 if that makes any difference)...
Any chance to add teleportation locomotion, as an option, to this port ? I get sick instantly when trying to navigate in VR as in conventional FPS games :(
Hey, can we get touch support like in that awesome VR port of the Doom3 BFG edition? :)
Much thanks for this port, loving it with decoupled aiming and a gyro mouse. However, multiplayer does not work when the CV1 headset is connected and vr mode is on....
I've updated the Oculus SDK to 0.3.2 (the latest cross-platform version). Since it now provides appropriate distortion rendering based on the different HMDs, the VR code has been simplified and...
Quake2VR works well with Steam Big Picture with its Xinput Support is it possible to support in Quake 1 too.