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A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.

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How to get rid of this error? ```hlsl [numthreads(GROUP_SIZE_X, GROUP_SIZE_Y, 1)] void main(uint3 dispatchID : SV_DispatchThreadID, uint3 threadID : SV_GroupThreadID, uint3 groupID : SV_GroupID) { float3 color; if (gDebugVisualize ==...

On OnInit(): ``` m_deviceResources->RegisterDeviceNotify(this); m_deviceResources->SetWindow(Win32Application::GetHwnd(), GetWidth(), GetHeight()); m_deviceResources->InitializeDXGIAdapter(); mNativeDxrSupported = IsDirectXRaytracingSupported(m_deviceResources->GetAdapter()); ThrowIfFalse(EnableComputeRaytracingFallback(m_deviceResources->GetAdapter())); ``` When run to EnableComputeRaytracingFallback() and it return false, the program is throw a error. Is my fault...

Haven't dug through this to figure out what this is and what is referencing it, but getting C1083 errors saying that this file is missing in the fallbacklayer project.

I got the binaries and all good but i get this error while building DXRExperiments-master\externals\D3D12RaytracingFallback\src\ConstructAABBBindings.h(42,50-80) error X3721: space is only supported for shader targets 5.1 and higher