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Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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Shader error in 'Universal Render Pipeline/Custom/Clear Coat': redefinition of 'LightingData' at Assets/ShaderLibrary/CustomShading.hlsl(50) (on d3d11) Compiling Subshader: 0, Pass: , Vertex program with _MAIN_LIGHT_SHADOWS _NORMALMAP Platform defines: SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS...