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Added Option to select the Source Channel of the Input Textures.

Open jacasch opened this issue 4 years ago • 0 comments

Sometimes Iit's necessary to extract a certain channel from a texture and pack in into a differnt channel of an other texture. I added a feature to select exactly from what channel you want to read when "baking" the new texture

jacasch avatar Apr 22 '21 15:04 jacasch