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A C# Editor Script that allows you to save a usable Mesh .asset file into your project.

Results 4 Unity-MeshSaver issues
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Thank you for this wonderful github, and I've been using this to save the results of my procedurally generated meshes. This is more of a question: do you know if...

Hi, is it possible to modify this to also save the other things related to the mesh such as materials, textures and the shader that is set? How would I...

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Can't Find the Exported File