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Does InventoryItem contain the whole prototype?

Open olivatooo opened this issue 2 months ago • 0 comments

Hi I have a question, I noticed that item_slot checks for:

func can_hold_item(item: InventoryItem) -> bool: if protoset != item.protoset:

does this mean that if my game have 1000 items then I'll have 1000 copies of protoset?

olivatooo avatar Nov 24 '25 20:11 olivatooo