Brian Spilsbury

Results 23 comments of Brian Spilsbury

Unless c and manifolds[i] are identical, then you should expect c = c + manifolds[i] to increase the complexity of c. So if the number of vertices does not change...

You shouldn't expect the C++ heap size to be reduced by freeing memory -- generally you should just expect it to become available for reuse. The valgrind output above supports...

It sounds technically interesting, but I think I'd start by considering the kinds of problem you see this approach solving, and the potential impact.

I'm interested in the use-cases for automatic constraint solving for code-based systems. I think that the main challenge here is that a shift from sufficiently to insufficiently constrained system may...

Note that this doesn't involve any constraint solution -- just the ability to organize things with respect to one another. So I'd think more about the problems that do require...

> @mglisse I don't know how to update the code/comment to clarify the point you are making. What your code is doing is assuming a minimal universal alignment requirement for...

> > What your code is doing is assuming a minimal universal alignment requirement for these pointers in a flat memory space. > > I think that is already an...

Make ```construct```, whatever that is, construct the mesh with a consistent orientation.

Surface_mesh should have a consistent orientation, yes. Perhaps Construct is building a surface mesh of unconnected faces? I don't know, because I have no idea what Construct does. I suggest...

I suggest checking the return value of mesh.add_face()