Cinder
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Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
I'm not sure what could be the cause of this, but it looks like the last 6-10 horizontal rows (bottom) of the video's texture is stretched:    I...
If you do the following: ``` cpp mVideo = MovieGl::create( fullPath ); auto size = mVideo->getSize(); ``` `size` is [0,0], which is unexpected if you wanted to use it for...
Because MovieGl registers for app main window's `getSignalClose()` [here](https://github.com/paulhoux/Cinder/blob/14b9324296ba859dcb2e744c1d56804011338960/src/cinder/wmf/MediaFoundationGlImpl.cpp#L49). I'm wondering if this will be problematic in multi-window situations? Also, not sure why the MovieGl is tied to a specific...
This is happening because the MovieGl calls `close()` when the app's window closes, which destroys the MovieGl's internal state, yet the MovieGl's destructor hasn't been called yet. I hit this...
E-mail from Rich Eakin: > Hey guys, just writing this note to you here, although I haven't been able to even repro in debug mode but I'm seeing what I...
When running the VideoTest application full screen with v-sync enabled, rendering video frames takes (much) longer. I'll copy-paste an email conversation with Rich Eakin and Andrew Bell about it: #1...