Expy-Kit
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Blender tools to blend different Character Rigs together
Yes, you're right, the name proposed is more specific.
I like your add-on, it helps in my workflow. And I'm often animating in older versions of blender (a lot of machines, various specs), and my favorite is 2.76. So,...
I want create a new preset for specific armature, but when i switch to other work in blender the preset missed. I have noticed that I can add a same-name...
## Summary I would like to be able to import a large number of Mixamo animations into my current Blender file, and bake them all to the same character. This...
Hey there. First of all big credits for this fantastic addon. Its not really an issue, but i cant find an option to mute all constrains by keyframe. Its working...
For as old users which use right click to select it would be nice to have this tool accessible for example in "N panel"
hi, Daz character comes with pelvis bone, which is the parent for both legs. This bone is very important in some model types, Including Daz, iclone/CC, MMD and more. But...
angarilow ([T57536](https://developer.blender.org/T57536)): > Specifically, animations for rigs that use non-uniform scaling on parented bone chains (i.e. all common stretchy rig setups with Stretch To) cannot be correctly baked, and thus...