overte
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Overte open source virtual worlds platform.
This fixes deadlock in Interface and in Assignment Client due to Recording API calls. Earlier all Recording script API calls happened on main thread using BLOCKING_INVOKE_METHOD, which is fine for...
This is mostly an exploratory experiment on refactoring the UI of Overte. Feedback welcome! Main Goals: - Modernize interface - General cleanup - Simplification - Theming support - Support custom...
The simplified UI script had some issues. First major issue is due to conflicting IDs in the [QML](https://github.com/overte-org/overte/blob/8661e8a858663b48e8485c2cd7120dc3e2d7b87e/interface/resources/qml/hifi/simplifiedUI/settingsApp/general/General.qml#L178) on line 178 and 187, the QML would never properly render. As...
This is probably caused by mismatch between MyCharacterController Ray shotgun area and BulletPhysics collision shape after collision shape location got fixed in https://github.com/overte-org/overte/pull/866 This is most visible with avatars which...
For some worlds dynamically regulating view ranges doesn't work well, with dynamic objects getting stuck mid air. Setting `Workload.getConfig("controlViews")["regulateViewRanges"]` to false and setting ranges manually fixes this, but for performance...
It seems that now, for the event to trigger the entity has to have collision enabled and be dynamic. This was not always the case,` collisionWithEntity` has been used extensively...
While manually scaling/offsetting the UV in blender and exporting works when imported to Overte, using blender's node-based UV scaling and offset does not work in overte. This property is part...
What happens: every version you test leaves you with a massive cache (about 7GB) What should happen: leftover files should be removed upon uninstalling Version: all
MyAvatar.skeletonModelURL from Interface script is returning null even if it is from a local file  Download the community app repo on your machine run the application "flyAvatar" set a...