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Suggestion: Neck seam interpolation

Open nyaacho opened this issue 5 years ago • 5 comments

Expected Behavior

Body and face mesh should share the same light probe, thereby removing the neck seam.

Current Behavior

Body and face mesh are separately affected from the other light probes. I remember hooh saying there is a script to resolve the issue.

Used AI_Graphics Version

0.3.1

Steps to Reproduce

  1. Load a map with light probe
  2. Place character where indirect light changes abrubtly.

nyaacho avatar May 16 '20 11:05 nyaacho

Well there is way to solve the problem... I'll try to make one in another branch but idk it will be included in this plugin.

hooh-hooah avatar May 16 '20 12:05 hooh-hooah

plasticmind asked us to use his logic in PHIBL during the beta, I was going to add a ticket for it. Should be doable.

ore- avatar May 16 '20 14:05 ore-

It is possible just it requires a lot of hooks to initialize/setup lightprobe synced with head and body.

hooh-hooah avatar May 17 '20 10:05 hooh-hooah

https://bitbucket.org/plastics/myphipaplugins/src/v4_new/PHIBL/RendererSetup.cs

ore- avatar Jul 16 '20 14:07 ore-

2155X's light probes reset plugin has this already but hasn't been released yet.

kkykkykky avatar Jul 17 '20 14:07 kkykkykky