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Lunar Rover Instruments Don't Work When Using Hardware Rendering

Open ThatRedMelon opened this issue 3 years ago • 1 comments

Due to the fact that the LRV uses the function MeshgroupTransform in order to move the instruments, when using D3D9Client, where the function is not supported, none of the instruments work and hence are static. This issue is not seen when using software rendering.

ThatRedMelon avatar Dec 04 '22 22:12 ThatRedMelon

what would that function be replaced with in D3D9? I can try to work on this

GoForPDI avatar Jan 25 '24 20:01 GoForPDI