Motion-Matching
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Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
Thanks for your great work, following your way I managed to switch between running/jumping, but when I want to switch between other actions, such as lifting/kicking, it has some problems,...
Hi, could you please offer some details about how to retarget to other character with the model output?
Thanks again Daniel for sharing this excellent demo - one thing that jumped out while tuning sim/adjustment is how distorted trajectory futures become. I expect this is not avoidable if...
I have retrained nets by attaching one hot code to the feature vector. And how to modify your controller when I want to change the character's gait?
**Use** `make build_depends && make mmatching && make run` ```make CC=g++ INCLUDE_DIR = -I./ INCLUDE_DIR+= -I./depends/raylib/raylib/include INCLUDE_DIR+= -I./depends/raygui/src LIBRARY_DIR = -L./depends/raylib/raylib LIBRARY_DIR+= -L./depends/raylib/raylib/external/glfw/src LIBRARY_LINK = -lraylib -lglfw3 -ldl -pthread BUILD_DEP...
Sorry, I don't quite understand how to regenerate features.bin. I can't find any part of the code that describes this part.
My environment is Windows and I have the latest raylib 5.0 installed, and the latest raygui 4.0 installed. After configuring the environment as described in the issue-introduction, when I tried...
Recently there was a ranking of Open Source game engines and [raylib](https://www.raylib.com/) was ranked low compared to e.g. Godot. Many Unity developers are moving to Godot4. C++ code can be...
Hey Daniel, I hope you're doing well! I was hoping to get your thoughts on a potential method to drastically speed up the training time of the projector. Currently, a...
Hi, I've seen that a gamepad is mandatory, and that the "keyboard support patch" proposed [here](https://github.com/orangeduck/Motion-Matching/issues/1#issue-1032449193) has a broken link. Here are my changes in file **controller.cpp**: ```c++ vec3 gamepad_get_stick(int...