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I found some of this code on superfamicom.org under the tutorial "SNES Sprites" without any copyright information and accredited to someone with the username "bazz" along with a bunch of...
The "SpriteInit:" section of snes/sprite/sprite.asm should set them off the screen, but if I remove the code lines 53-57: lda #($80-16) sta $0000 lda #(224/2 - 16) sta $0001 The...