Animation speed for textures is too high
It's much faster than in the original. I believe this contributes negatively to the visible "seams".
Speeds were actually different in each TR engine version. I hope eventually we'll move animation texture speeds to script files.
Hi, I tried to fix this issue on my fork (https://github.com/RICCIARDI-Adrien/OpenTomb/commit/fde63ceeac3953bab566d7d446ef3626bd49d595). However, I'm not sure whether my fix is dependent of display framerate. Could someone having a 144Hz display test whether my version of animated textures speed is working ? Comparing water animation is an easy way to check, it should be approximately the same than in genuine Tomb Raiders (but TR5 because it does not want to start anymore, so I could not compare).