server-beta
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[BUG]: ApplyAnimation doesn't work on first use
Description
I see that a fix was implemented to load the animation libraries from fixes.inc.
Well, I removed the code to preload the animations in my gamemode. I started the O:MP server and I see that both my player and the actors don't play the animation the first time, they need a second call.
How to re-produce this bug
- I've removed the code to preload the player animations in my gamemode
public OnPlayerSpawn(playerid)
{
PreLoadAnims(playerid);
}
PreloadAnimLib(playerid, const animlib[]) ApplyAnimation(playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0);
PreLoadAnims(playerid)
{
PreloadAnimLib(playerid,"BLOWJOBZ"); PreloadAnimLib(playerid,"SNM");
PreloadAnimLib(playerid,"AIRPORT"); PreloadAnimLib(playerid,"ATTRACTORS");
PreloadAnimLib(playerid,"BAR"); PreloadAnimLib(playerid,"BASEBALL");
PreloadAnimLib(playerid,"BD_FIRE"); PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"BENCHPRESS"); PreloadAnimLib(playerid,"BF_INJECTION");
PreloadAnimLib(playerid,"BIKED"); PreloadAnimLib(playerid,"BIKEH");
PreloadAnimLib(playerid,"BIKELEAP"); PreloadAnimLib(playerid,"BIKES");
PreloadAnimLib(playerid,"BIKEV"); PreloadAnimLib(playerid,"BIKE_DBZ");
PreloadAnimLib(playerid,"BMX"); PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"BOX"); PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"BUDDY"); PreloadAnimLib(playerid,"BUS");
PreloadAnimLib(playerid,"CAMERA"); PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"CARRY"); PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"CASINO"); PreloadAnimLib(playerid,"CHAINSAW");
PreloadAnimLib(playerid,"CHOPPA"); PreloadAnimLib(playerid,"CLOTHES");
PreloadAnimLib(playerid,"COACH"); PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"COP_AMBIENT"); PreloadAnimLib(playerid,"COP_DVBYZ");
PreloadAnimLib(playerid,"CRACK"); PreloadAnimLib(playerid,"CRIB");
PreloadAnimLib(playerid,"DAM_JUMP"); PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"DEALER"); PreloadAnimLib(playerid,"DILDO");
PreloadAnimLib(playerid,"DODGE"); PreloadAnimLib(playerid,"DOZER");
PreloadAnimLib(playerid,"DRIVEBYS"); PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"FIGHT_B"); PreloadAnimLib(playerid,"FIGHT_C");
PreloadAnimLib(playerid,"FIGHT_D"); PreloadAnimLib(playerid,"FIGHT_E");
PreloadAnimLib(playerid,"FINALE"); PreloadAnimLib(playerid,"FINALE2");
PreloadAnimLib(playerid,"FLAME"); PreloadAnimLib(playerid,"FLOWERS");
PreloadAnimLib(playerid,"FOOD"); PreloadAnimLib(playerid,"FREEWEIGHTS");
PreloadAnimLib(playerid,"GANGS"); PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"GHETTO_DB"); PreloadAnimLib(playerid,"GOGGLES");
PreloadAnimLib(playerid,"GRAFFITI"); PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"GRENADE"); PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"HAIRCUTS"); PreloadAnimLib(playerid,"HEIST9");
PreloadAnimLib(playerid,"INT_HOUSE"); PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"INT_SHOP"); PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"KART"); PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"KNIFE"); PreloadAnimLib(playerid,"LAPDAN1");
PreloadAnimLib(playerid,"LAPDAN2"); PreloadAnimLib(playerid,"LAPDAN3");
PreloadAnimLib(playerid,"LOWRIDER"); PreloadAnimLib(playerid,"MD_CHASE");
PreloadAnimLib(playerid,"MD_END"); PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"MISC"); PreloadAnimLib(playerid,"MTB");
PreloadAnimLib(playerid,"MUSCULAR"); PreloadAnimLib(playerid,"NEVADA");
PreloadAnimLib(playerid,"ON_LOOKERS"); PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"PARACHUTE"); PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"PAULNMAC"); PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"PLAYER_DVBYS"); PreloadAnimLib(playerid,"PLAYIDLES");
PreloadAnimLib(playerid,"POLICE"); PreloadAnimLib(playerid,"POOL");
PreloadAnimLib(playerid,"POOR"); PreloadAnimLib(playerid,"PYTHON");
PreloadAnimLib(playerid,"QUAD"); PreloadAnimLib(playerid,"QUAD_DBZ");
PreloadAnimLib(playerid,"RAPPING"); PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"RIOT"); PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"ROCKET"); PreloadAnimLib(playerid,"RUSTLER");
PreloadAnimLib(playerid,"RYDER"); PreloadAnimLib(playerid,"SCRATCHING");
PreloadAnimLib(playerid,"SHAMAL"); PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"SHOTGUN"); PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"SKATE"); PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"SNIPER"); PreloadAnimLib(playerid,"SPRAYCAN");
PreloadAnimLib(playerid,"STRIP"); PreloadAnimLib(playerid,"SUNBATHE");
PreloadAnimLib(playerid,"SWAT"); PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SWIM"); PreloadAnimLib(playerid,"SWORD");
PreloadAnimLib(playerid,"TANK"); PreloadAnimLib(playerid,"TATTOOS");
PreloadAnimLib(playerid,"TEC"); PreloadAnimLib(playerid,"TRAIN");
PreloadAnimLib(playerid,"TRUCK"); PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"VAN"); PreloadAnimLib(playerid,"VENDING");
PreloadAnimLib(playerid,"VORTEX"); PreloadAnimLib(playerid,"WAYFARER");
PreloadAnimLib(playerid,"WEAPONS"); PreloadAnimLib(playerid,"WUZI");
PreloadAnimLib(playerid,"WOP"); PreloadAnimLib(playerid,"GFUNK");
PreloadAnimLib(playerid,"RUNNINGMAN"); PreloadAnimLib(playerid,"SEX");
}
- I started the O:MP server and logged into the game.
- I proceed to type a command with an animation and nothing happens.
CMD:haha(playerid, params[])
{
ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0,0); // Laugh
return 1;
}
- I type the same command again and I see that it performs the animation successfully.
Relevant log output
-
open.mp server version
beta build2
Operating system or distribution
Windows 11 21H2
Contact information
Whyd#9999 on Discord
Additional information
I think it is a fixes.inc implementation bug for O:MP.