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Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP

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Easily done QoL change for people who want to structure their components, if there's a config switch needed for whatever reason or any other reason to not do this comment...

## Info This PR is made to follow progress of NPC component development Also creating this PR allows our build CIs to run so people can grab server builds from...

draft

**Describe the bug** "Warning 202: The number of arguments does not match the definition" when trying to use the "force" parameter on the RemovePlayerFromVehicle function **To Reproduce** Steps to reproduce...

bug

Maded: - now, when processing a response to a dialogs next types: "DIALOG_STYLE_LIST", "DIALOG_STYLE_TABLIST_HEADERS", "DIALOG_STYLE_TABLIST" the number of lines in the body of the dialogue is counted, and if the...

**Describe the bug** There was an instance reported in my crash log where row from OnPlayerSelectedMenuRow was 157, when maximum number of rows is actually 12 (ranging from 0-11?). **To...

bug
nightly

If you use the Kick function in the OnPlayerFinishedDownloading callback, the player cannot connect to the server and tries to reconnect. This issue also happens in [RC2](https://github.com/openmultiplayer/open.mp/releases/tag/v1-RC2) version. Version I...

bug
nightly

Feature #611 Made: - print warning, if: - 'enable_query' disabled, and 'announce' enabled - 'max_bots' >= 'max_players' - print error, if cant create scriptfiles folder - fix negative values variables...

Fixes several potential server crashes due to access array out of bounds.

I think that instead of 10 attached object slots, there could be at least 15-20, so that players have a little more opportunity to decorate their characters on an RP...

enhancement

Just like what title says, this is an **abuse**, we are not _limited_ nor _restricted_ to stick with those events. If it was working back then in one 3rd party...