starling
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Known as the "Cross-Platform Game Engine", Starling is a popular Stage3D framework for OpenFL and Haxe
This corresponds to the current as3 code on starling's github +starling.extensions.ChildAccess which is new and haxe only
We noticed a lot of crashes in the TouchProcessor. I can't reproduce it very often. Sometimes when I touch a lot, or when I slide the android status bar... Here's...
I must found a easy good solution to make a massive game (1 million users) using RTMFP and multicast ip/application and remote sharedObjects. Do you think there is a chance...
Haxe 4.0 change the definition of flash.util.Object from a typedef to an abstract. On flash (and only flash), that is the underlying object for openfl.utils.Object. That prevents it from being...
Loaded sounds cannot be played.
When trying to compile the application to the Hashlink Target as soon as the application starts it crashes. On applications where starling is loaded in delay, the Hashlink Target operates...
Today I noticed a strange issue that causes all( or multiple) instances of TextFields to take on bold and italic formatting when you change a single encapsulated instance.
When testing out the demo, in the Windows Debug target, i wasn't able to get a score of higher than 5200 objects without the framerate being severely impacted. When testing...
Hi. Recently I've started porting Starling Flash extensions to Starling OpenFL. Some of them are complete and work as expected: GodRayPlane, PixelMaskDisplayObject and TextureMaskStyle. But with LightStyle I have low...
If sounds preloaded and taken via openfl Assets class, problem doesn't exist. I think it's related to FPS somehow.