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Haxelib-based OpenFL sample projects

Results 16 openfl-samples issues
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Updated sample to show to set background image in preloader for different targets.

Need to update the sample to use the new `DOMElement` type instead of `DOMSprite`

`Actuate.tween (background, fadeOut, { alpha: 0.1 });` in line 60 somehow make background Sprite unclickable. Sprite fadeouts correctly, but becomes unclickable after finishing fadeout. `background.alpha = 0.1;` does not make...

It looks like something has changed recently and now the SimpleOpenGLView sample isn't running for me. It dies in renderView with the message `Error : Invalid constructor arguments for Float32Array`...

Nice counter is much better than no counter!

Memory usage does not stop growing after launching BunnyMark example.

With the supplied project.xml build file, the HerokuShaders example does not work on html5 - the call to `OpenGLView.isSupported` returns `false`. I first assumed that I'd need the `-D webgl`...

It's also to show that rings don't work for HTML5 target

I didn't have the time I wish I could have to create a better shaders sample, so here is the old shaders sample :sweat_smile: