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Runtime support for DragonBones skeletal animation

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To reproduce: - Open 'Ubbie-Mesh' or 'Sheep' projects in DragonBones - Export them to the samples/HelloDragonBones/Assets/ folder and call the project 'dragonboy_flixel' - `cd samples/HelloDragonBones` - `lime test html5` (with...

DragonBones could benefit having batching using `Tilemap `when no mesh is used, and a custom rendering for meshes. For now, every part of the animation is rendered in a separated...

It seems that mesh isn't supported with OpenFL. I'm pretty sure it works with Starling, but is there a way to use it with just OpenFL (no Starling/Flixel)? Thanks in...

Fix for https://github.com/openfl/dragonbones/issues/15

Hello. I had a problem with color animation on Flash and Android targets for Starling renderer - alpha just didn't change. But on HTML5 it works properly. I've discovered a...

please support haxeflixel and provide haxeflixel examples.