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An open source, real-time 3D engine for OpenFL

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I updated the haxelib.json to facilitate using Lix and future publishing to Haxelib.

Could 'pivotPoint' for Object3D be investigated, under the impression they have no effect (tested on a mesh).

If we start application with small browser window at first, then maximize it, stage will be cutted I've just modified basic/Particles sample Main class, so you can easily reproduce it....

For example mobile screen is 2000x1500, but I want to run app fullscreen with 320x240 resolution for better performance. But strech to fullscreen. Is it possible? If yes, then how?

As per this post on the Away3D forum... [Away3D Forum Post](http://away3d.com/forum/viewthread/5037/) Can this please get implemented in the openfl Away3D code, as project returns incorrect results when using shareContext otherwise.

I have modified Mouse3Dmanager.hx & MouseEvent3D.hx based on the as code [here](http://videometry.blogspot.com/2012/06/new-mouse-events-for-away3d-40.html) to incorporate the missing MouseEvent3D events... MouseEvent.MIDDLE_CLICK, onMouseMiddleClick MouseEvent.MIDDLE_MOUSE_UP, onMouseMiddleUp MouseEvent.MIDDLE_MOUSE_DOWN, onMouseMiddleDown MouseEvent.RIGHT_CLICK, onMouseRightClick MouseEvent.RIGHT_MOUSE_UP, onMouseRightUp MouseEvent.RIGHT_MOUSE_DOWN, onMouseRightDown...

Encountering an issue trying to compile with Away3D 5.0.8, in Openfl 8.8.0, Lime 7.2.1 when import away3d.loaders.parsers.Parsers; is called C:\HaxeToolkit\haxe\lib\away3d\5,0,8\away3d\loaders\parsers\MD2Parser.hx:415: chars 4-24 : Error: This kind of operation is not...

Hi, i used 200 balls and tested them as a single mesh, and as a separated meshes, with one material for all.. On html5 android i got 60fps and 30fps....