actuate
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Crash on C++ / Neko when using timer.stop()
OpenFL [3.6.0] actuate [1.8.6] [Windows][Neko]
The app closes everytime I'm trying to use timer.stop();
var textTimer:motion.actuators.SimpleActuator.Timer = cast Actuate.timer (5); Actuate.timer (1).onComplete (_test);
function _test() { textTimer.stop (); }