[Model Compression] Implement Weight Clustering and Huffman Coding
Problem
MISSING: Weight clustering and Huffman coding compress model weights by grouping similar values and using variable-length encoding.
Missing Implementations
Weight Clustering (HIGH):
- K-means clustering of weights
- Product quantization
- Cluster fine-tuning
- Codebook learning
Huffman Coding (MEDIUM):
- Variable-length encoding
- Frequency-based compression
- Integration with clustered weights
- Decompression on-the-fly
Hybrid Techniques (MEDIUM):
- Clustering + quantization
- Clustering + pruning
- Progressive compression
Compression Metrics:
- Compression ratio
- Model size reduction
- Inference speed impact
- Accuracy preservation
Use Cases
- Ultra-lightweight models
- 10-50x compression ratios
- Mobile/IoT deployment
- Network transfer optimization
Architecture
Success Criteria
- 10-50x compression on large models
- <2% accuracy loss
- Fast decompression
- Benchmarks on BERT, ResNet
Junior Developer Implementation Guide: Issue #413
Overview
Issue: Custom Kernel Optimization Goal: Implement SIMD-optimized kernels for critical operations Difficulty: Expert Estimated Time: 20-24 hours
What are Custom Kernels?
Custom kernels are highly-optimized implementations of mathematical operations:
- SIMD (Single Instruction Multiple Data): Process multiple values in parallel
- Vectorization: Use CPU vector instructions (SSE, AVX, AVX-512)
- Cache Optimization: Minimize cache misses through data locality
- Loop Unrolling: Reduce loop overhead
SIMD in C#
C# provides System.Numerics.Vector<T> for SIMD operations:
using System.Numerics;
// Traditional scalar code
for (int i = 0; i < array.Length; i++)
{
result[i] = array[i] * 2.0f;
}
// SIMD vectorized code
int vectorSize = Vector<float>.Count; // Typically 4, 8, or 16
for (int i = 0; i < array.Length; i += vectorSize)
{
var vector = new Vector<float>(array, i);
var doubled = vector * 2.0f;
doubled.CopyTo(result, i);
}
Key Operations to Optimize
1. Matrix Multiplication (GEMM)
// File: C:\Users\cheat\source\repos\AiDotNet\src\Kernels\OptimizedMatrixOps.cs
using System.Numerics;
namespace AiDotNet.Kernels
{
public static class OptimizedMatrixOps
{
/// <summary>
/// SIMD-optimized matrix multiplication C = A * B.
/// Uses cache blocking and vectorization.
/// </summary>
public static unsafe void MatMul(
float* a, int aRows, int aCols,
float* b, int bRows, int bCols,
float* c)
{
const int blockSize = 64; // Cache-friendly block size
for (int i = 0; i < aRows; i++)
{
for (int j = 0; j < bCols; j++)
{
// Initialize accumulator
float sum = 0.0f;
// Vectorized inner product
int k = 0;
int vectorSize = Vector<float>.Count;
// Process in SIMD chunks
for (; k <= aCols - vectorSize; k += vectorSize)
{
var vecA = new Vector<float>(a + i * aCols + k);
var vecB = LoadColumn(b, bCols, k, j, vectorSize);
var product = vecA * vecB;
sum += Vector.Dot(vecA, vecB);
}
// Handle remainder
for (; k < aCols; k++)
{
sum += a[i * aCols + k] * b[k * bCols + j];
}
c[i * bCols + j] = sum;
}
}
}
private static unsafe Vector<float> LoadColumn(
float* matrix, int cols, int row, int col, int count)
{
Span<float> temp = stackalloc float[Vector<float>.Count];
for (int i = 0; i < count; i++)
{
temp[i] = matrix[(row + i) * cols + col];
}
return new Vector<float>(temp);
}
/// <summary>
/// Cache-blocked matrix multiplication (tiled).
/// Better cache locality for large matrices.
/// </summary>
public static unsafe void MatMulBlocked(
float* a, int aRows, int aCols,
float* b, int bRows, int bCols,
float* c, int blockSize = 64)
{
// Zero initialize C
for (int i = 0; i < aRows * bCols; i++)
c[i] = 0.0f;
// Blocked multiplication
for (int i0 = 0; i0 < aRows; i0 += blockSize)
{
for (int j0 = 0; j0 < bCols; j0 += blockSize)
{
for (int k0 = 0; k0 < aCols; k0 += blockSize)
{
// Process block
int iMax = Math.Min(i0 + blockSize, aRows);
int jMax = Math.Min(j0 + blockSize, bCols);
int kMax = Math.Min(k0 + blockSize, aCols);
for (int i = i0; i < iMax; i++)
{
for (int k = k0; k < kMax; k++)
{
float aVal = a[i * aCols + k];
for (int j = j0; j < jMax; j++)
{
c[i * bCols + j] += aVal * b[k * bCols + j];
}
}
}
}
}
}
}
}
}
2. Convolution
/// <summary>
/// SIMD-optimized 2D convolution.
/// Uses im2col transformation for GEMM-based conv.
/// </summary>
public static unsafe void Conv2D(
float* input, int batchSize, int inChannels, int height, int width,
float* filters, int outChannels, int kernelSize,
float* output, int stride = 1, int padding = 0)
{
int outHeight = (height + 2 * padding - kernelSize) / stride + 1;
int outWidth = (width + 2 * padding - kernelSize) / stride + 1;
// Im2col: unfold input into matrix for GEMM
int colHeight = kernelSize * kernelSize * inChannels;
int colWidth = outHeight * outWidth;
float* colBuffer = stackalloc float[colHeight * colWidth];
Im2Col(input, height, width, inChannels, kernelSize, stride, padding, colBuffer);
// Reshape filters to matrix [outChannels, colHeight]
// Perform GEMM: output = filters * colBuffer
MatMul(filters, outChannels, colHeight, colBuffer, colHeight, colWidth, output);
}
private static unsafe void Im2Col(
float* input, int height, int width, int channels,
int kernelSize, int stride, int padding,
float* colBuffer)
{
int outHeight = (height + 2 * padding - kernelSize) / stride + 1;
int outWidth = (width + 2 * padding - kernelSize) / stride + 1;
int colIdx = 0;
for (int c = 0; c < channels; c++)
{
for (int ky = 0; ky < kernelSize; ky++)
{
for (int kx = 0; kx < kernelSize; kx++)
{
for (int y = 0; y < outHeight; y++)
{
for (int x = 0; x < outWidth; x++)
{
int inputY = y * stride + ky - padding;
int inputX = x * stride + kx - padding;
if (inputY >= 0 && inputY < height && inputX >= 0 && inputX < width)
{
colBuffer[colIdx++] = input[c * height * width + inputY * width + inputX];
}
else
{
colBuffer[colIdx++] = 0.0f; // Padding
}
}
}
}
}
}
}
3. Activation Functions
/// <summary>
/// SIMD-optimized ReLU: max(0, x)
/// </summary>
public static void ReLU_SIMD(float[] input, float[] output)
{
var zero = Vector<float>.Zero;
int vectorSize = Vector<float>.Count;
int i = 0;
for (; i <= input.Length - vectorSize; i += vectorSize)
{
var vec = new Vector<float>(input, i);
var result = Vector.Max(vec, zero);
result.CopyTo(output, i);
}
// Handle remainder
for (; i < input.Length; i++)
{
output[i] = Math.Max(0, input[i]);
}
}
/// <summary>
/// SIMD-optimized element-wise addition.
/// </summary>
public static void Add_SIMD(float[] a, float[] b, float[] result)
{
int vectorSize = Vector<float>.Count;
int i = 0;
for (; i <= a.Length - vectorSize; i += vectorSize)
{
var vecA = new Vector<float>(a, i);
var vecB = new Vector<float>(b, i);
var sum = vecA + vecB;
sum.CopyTo(result, i);
}
for (; i < a.Length; i++)
{
result[i] = a[i] + b[i];
}
}
4. Softmax Optimization
/// <summary>
/// Optimized softmax with numerical stability.
/// </summary>
public static void Softmax(float[] logits, float[] output)
{
// Find max for numerical stability
float max = float.MinValue;
for (int i = 0; i < logits.Length; i++)
{
if (logits[i] > max)
max = logits[i];
}
// Compute exp(x - max) and sum
float sum = 0.0f;
int vectorSize = Vector<float>.Count;
var maxVec = new Vector<float>(max);
var sumVec = Vector<float>.Zero;
int i = 0;
for (; i <= logits.Length - vectorSize; i += vectorSize)
{
var vec = new Vector<float>(logits, i);
var shifted = vec - maxVec;
// Approximate exp with Taylor series or use scalar for accuracy
Span<float> temp = stackalloc float[vectorSize];
shifted.CopyTo(temp);
for (int j = 0; j < vectorSize; j++)
{
temp[j] = MathF.Exp(temp[j]);
sum += temp[j];
}
var expVec = new Vector<float>(temp);
expVec.CopyTo(output, i);
}
// Remainder
for (; i < logits.Length; i++)
{
output[i] = MathF.Exp(logits[i] - max);
sum += output[i];
}
// Normalize
var sumVecFinal = new Vector<float>(sum);
i = 0;
for (; i <= logits.Length - vectorSize; i += vectorSize)
{
var vec = new Vector<float>(output, i);
var normalized = vec / sumVecFinal;
normalized.CopyTo(output, i);
}
for (; i < logits.Length; i++)
{
output[i] /= sum;
}
}
Benchmarking
using BenchmarkDotNet.Attributes;
[MemoryDiagnoser]
public class MatMulBenchmark
{
private float[] _a, _b, _c;
[GlobalSetup]
public void Setup()
{
int n = 1024;
_a = new float[n * n];
_b = new float[n * n];
_c = new float[n * n];
var rand = new Random(42);
for (int i = 0; i < n * n; i++)
{
_a[i] = (float)rand.NextDouble();
_b[i] = (float)rand.NextDouble();
}
}
[Benchmark(Baseline = true)]
public void MatMul_Naive()
{
// Naive O(n³) implementation
int n = 1024;
for (int i = 0; i < n; i++)
{
for (int j = 0; j < n; j++)
{
float sum = 0;
for (int k = 0; k < n; k++)
{
sum += _a[i * n + k] * _b[k * n + j];
}
_c[i * n + j] = sum;
}
}
}
[Benchmark]
public unsafe void MatMul_SIMD()
{
fixed (float* a = _a, b = _b, c = _c)
{
OptimizedMatrixOps.MatMul(a, 1024, 1024, b, 1024, 1024, c);
}
}
[Benchmark]
public unsafe void MatMul_Blocked()
{
fixed (float* a = _a, b = _b, c = _c)
{
OptimizedMatrixOps.MatMulBlocked(a, 1024, 1024, b, 1024, 1024, c);
}
}
}
Performance Tips
1. Memory Alignment
// Allocate aligned memory for SIMD
var aligned = new float[1024 + Vector<float>.Count];
int offset = GetAlignmentOffset(aligned);
Span<float> alignedSpan = aligned.AsSpan(offset, 1024);
2. Cache Optimization
Cache Line Size: 64 bytes (16 floats) L1 Cache: ~32 KB L2 Cache: ~256 KB L3 Cache: ~8 MB
Strategy: Keep working set in L1/L2 cache through blocking.
3. Loop Unrolling
// Manual unrolling (4x)
for (int i = 0; i < n; i += 4)
{
result[i] = input[i] * 2;
result[i + 1] = input[i + 1] * 2;
result[i + 2] = input[i + 2] * 2;
result[i + 3] = input[i + 3] * 2;
}
Platform-Specific Optimizations
AVX-512 (when available)
if (Avx512F.IsSupported)
{
// Use 512-bit vectors (16 floats at once)
Vector512<float> vec512 = Vector512.Load(ptr);
var result = Vector512.Multiply(vec512, scalar);
}
ARM NEON
if (AdvSimd.IsSupported)
{
// ARM NEON instructions
Vector128<float> vec = AdvSimd.LoadVector128(ptr);
var result = AdvSimd.Multiply(vec, scalar);
}
Testing
[Fact]
public void MatMul_SIMD_MatchesNaive()
{
float[] a = { 1, 2, 3, 4 };
float[] b = { 5, 6, 7, 8 };
float[] c_naive = new float[4];
float[] c_simd = new float[4];
// Naive
MatMulNaive(a, 2, 2, b, 2, 2, c_naive);
// SIMD
unsafe
{
fixed (float* pa = a, pb = b, pc = c_simd)
{
OptimizedMatrixOps.MatMul(pa, 2, 2, pb, 2, 2, pc);
}
}
// Results should match
for (int i = 0; i < 4; i++)
{
Assert.Equal(c_naive[i], c_simd[i], precision: 5);
}
}
Learning Resources
- SIMD Programming: https://learn.microsoft.com/en-us/dotnet/standard/simd
- Cache Optimization: https://www.intel.com/content/www/us/en/developer/articles/technical/cache-blocking-techniques.html
- BenchmarkDotNet: https://benchmarkdotnet.org/
Good luck! Custom kernel optimization can provide 5-10x speedups for critical operations. Use benchmarking to validate improvements!