[Phase 3] Implement Program Synthesis and Code Generation
Problem
COMPLETELY MISSING: Neural program synthesis and code generation capabilities.
Missing Implementations
Code Models (CRITICAL):
- CodeBERT (code understanding)
- GraphCodeBERT (with data flow)
- CodeT5 (encoder-decoder for code)
Program Synthesis (HIGH):
- Neural program synthesis
- Program induction from examples
- Differentiable programming
Code Generation (HIGH):
- Code completion
- Code translation (language-to-language)
- Code summarization
- Bug detection
Use Cases
- AI-assisted coding
- Automated debugging
- Test generation
- Code review
Architecture
- src/ProgramSynthesis/
- Interface: ICodeModel, IProgramSynthesizer
- Integration with transformer architectures
Success Criteria
- CodeXGLUE benchmarks
- HumanEval dataset
- Program correctness metrics
- Execution-based evaluation
Issue #404: Junior Developer Implementation Guide
Neural Architecture Search (NAS) - DARTS and ENAS
Table of Contents
- Understanding Neural Architecture Search
- DARTS: Differentiable Architecture Search
- ENAS: Efficient Neural Architecture Search
- Search Spaces and Operations
- Implementation Strategy
- Testing Strategy
- Step-by-Step Implementation Guide
Understanding Neural Architecture Search
What is Neural Architecture Search?
Neural Architecture Search (NAS) is the process of automatically designing neural network architectures instead of manually engineering them.
Traditional Approach:
Human Expert → Design Architecture → Train → Evaluate → Iterate
↑ Requires deep expertise and intuition
NAS Approach:
Search Algorithm → Generate Architecture → Train → Evaluate → Update Search
↑ Automated discovery of optimal architectures
Why NAS?
- Removes Human Bias: Discovers architectures humans might not imagine
- Task-Specific Optimization: Finds architectures tailored to specific datasets/tasks
- Saves Time: Automates the trial-and-error process
- Better Performance: Often outperforms hand-designed architectures
The NAS Problem
Goal: Find the best architecture A* from search space A:
A* = argmax_{A ∈ A} Accuracy(A, D_val)
subject to: Latency(A) < T_max
Params(A) < P_max
Where:
-
A= Set of possible architectures -
D_val= Validation dataset -
T_max= Maximum inference latency constraint -
P_max= Maximum parameter count constraint
NAS Components
- Search Space: Set of possible architectures
- Search Strategy: Algorithm to explore the search space
- Performance Estimation: How to evaluate architectures efficiently
DARTS: Differentiable Architecture Search
Core Idea
Instead of searching discrete architectures, relax the search space to be continuous and use gradient descent to optimize architecture parameters.
Key Innovation
Discrete Search (Slow):
Try architecture A1 → Evaluate → Try A2 → Evaluate → ...
Continuous Relaxation (Fast):
Mix all operations → Use gradients to find optimal mixture weights
Mathematical Foundation
1. Continuous Relaxation
Instead of choosing one operation, use a weighted sum of all operations:
Traditional (discrete):
o^(i,j)(x) = operation_k(x) where k is selected from {conv3x3, conv5x5, maxpool, ...}
DARTS (continuous):
o^(i,j)(x) = Σ_k α_k * operation_k(x)
Where:
-
α_k= Importance weight for operation k (architecture parameters) - Operations are mixed with softmax:
α_k = exp(α_k) / Σ_j exp(α_j)
2. Bilevel Optimization
DARTS optimizes two sets of parameters simultaneously:
min_α L_val(w*(α), α) [Architecture optimization]
s.t. w*(α) = argmin_w L_train(w, α) [Weight optimization]
Where:
-
α= Architecture parameters (which operations to use) -
w= Network weights (learned via backprop) -
L_train= Training loss -
L_val= Validation loss
Intuition:
- Train weights
wto minimize training loss (given architectureα) - Update architecture
αto minimize validation loss (given weightsw)
3. Gradient-Based Search
Both w and α are optimized using gradient descent:
// Step 1: Update weights w (standard training)
w ← w - ξ * ∇_w L_train(w, α)
// Step 2: Update architecture α (architecture search)
α ← α - η * ∇_α L_val(w, α)
4. Approximation of ∇_α
Computing the exact gradient ∇_α L_val(w*(α), α) requires computing w*(α) (expensive).
Approximation (first-order):
∇_α L_val(w, α) ≈ ∇_α L_val(w - ξ * ∇_w L_train(w, α), α)
Algorithm:
1. Compute ∇_w L_train(w, α)
2. Create temporary weights: w' = w - ξ * ∇_w L_train(w, α)
3. Compute ∇_α L_val(w', α) [gradient of architecture params]
4. Update α using this gradient
DARTS Search Space
Cell-Based Search:
- Define a cell (a small subgraph)
- Stack multiple cells to form the full network
- Search for optimal cell structure
Node Representation:
Cell = {node_0, node_1, ..., node_N}
node_j = Σ_{i<j} Σ_o softmax(α_{i,j})_o * operation_o(node_i)
Where:
- Each node is a feature map
-
node_0, node_1= Input nodes (from previous cells) -
node_j= Intermediate node (for j >= 2) -
operation_o= One of {conv3x3, conv5x5, dilated_conv, sep_conv, max_pool, avg_pool, skip, zero}
Example Cell:
Input 0 ──┐
├→ [Mixed Op] → Node 2 ─┐
Input 1 ──┤ ├→ [Mixed Op] → Node 3 → Output
└→ [Mixed Op] → Node 2 ─┘
DARTS Algorithm
Algorithm: DARTS
Input: Training data D_train, validation data D_val
Output: Best architecture α*
1. Initialize:
- Architecture parameters α randomly
- Network weights w randomly
2. For each search epoch t = 1..T:
a. Sample mini-batch from D_train
b. Update w: w ← w - ξ * ∇_w L_train(w, α)
c. Sample mini-batch from D_val
d. Compute w' = w - ξ * ∇_w L_train(w, α) [virtual step]
e. Update α: α ← α - η * ∇_α L_val(w', α)
3. Discretization:
For each edge (i, j):
Select operation with highest α: o* = argmax_o α_{i,j,o}
4. Return discretized architecture α*
Implementation Sketch
public class DARTSSearcher<T> where T : struct
{
private Tensor<T> _architectureParams; // α parameters
private NeuralNetwork<T> _searchNetwork; // Mixed network
private IOptimizer<T> _weightOptimizer;
private IOptimizer<T> _archOptimizer;
public void Search(int numEpochs)
{
for (int epoch = 0; epoch < numEpochs; epoch++)
{
// Phase 1: Update network weights w
var trainBatch = SampleBatch(_trainData);
var trainLoss = _searchNetwork.Forward(trainBatch.X, trainBatch.Y);
var wGradients = _searchNetwork.Backward();
_weightOptimizer.Update(_searchNetwork.Weights, wGradients);
// Phase 2: Update architecture parameters α
// 2a. Compute virtual weights w'
var wPrime = ComputeVirtualWeights();
// 2b. Evaluate on validation data
var valBatch = SampleBatch(_valData);
_searchNetwork.SetWeights(wPrime); // Temporarily use w'
var valLoss = _searchNetwork.Forward(valBatch.X, valBatch.Y);
// 2c. Compute ∇_α L_val(w', α)
var alphaGradients = ComputeArchitectureGradients(valLoss);
_archOptimizer.Update(_architectureParams, alphaGradients);
// Restore original weights
_searchNetwork.SetWeights(_originalWeights);
// Log progress
if (epoch % 10 == 0)
LogTopOperations();
}
// Discretization: select best operations
return DiscretizeArchitecture();
}
private Tensor<T> ComputeVirtualWeights()
{
// w' = w - ξ * ∇_w L_train(w, α)
var gradients = _searchNetwork.ComputeGradients(_trainData);
var virtualWeights = _searchNetwork.Weights.Clone();
for (int i = 0; i < virtualWeights.Length; i++)
{
var step = NumOps<T>.Multiply(
gradients[i],
NumOps<T>.FromDouble(_weightOptimizer.LearningRate)
);
virtualWeights[i] = NumOps<T>.Subtract(virtualWeights[i], step);
}
return virtualWeights;
}
}
ENAS: Efficient Neural Architecture Search
Core Idea
Observation: Training each architecture from scratch is wasteful.
Solution: Use parameter sharing across architectures.
- All architectures share the same set of weights
- Searching becomes selecting which subgraph to use
- Train weights once, search over subgraphs
Controller-Based Search
ENAS uses a controller RNN to generate architectures:
Controller RNN → Generates architecture A → Evaluate A → Update controller
↑ Shares weights with all other architectures
Mathematical Foundation
1. Search Space as DAG
Represent architectures as Directed Acyclic Graphs (DAGs):
Nodes: {0, 1, 2, ..., N}
Edges: (i, j) with operation o_{i,j}
2. Controller Policy
The controller samples architectures from a policy π(A; θ):
θ = Controller parameters (LSTM weights)
A = Architecture sampled from π(θ)
Architecture Encoding:
For each node j = 2..N:
1. Sample previous node: i ~ Categorical(π_i)
2. Sample operation: o ~ Categorical(π_o)
Architecture A = {(i, j, o) for all j}
3. Reward Signal
Train controller to maximize expected reward:
J(θ) = E_{A~π(θ)}[R(A)]
Where:
-
R(A)= Accuracy of architecture A on validation set - Maximize via REINFORCE algorithm
4. REINFORCE Update
∇_θ J(θ) = E_{A~π(θ)}[R(A) * ∇_θ log π(A; θ)]
Approximated by sampling:
∇_θ J(θ) ≈ (1/M) * Σ_m R(A_m) * ∇_θ log π(A_m; θ)
With Baseline (reduce variance):
∇_θ J(θ) ≈ (1/M) * Σ_m (R(A_m) - b) * ∇_θ log π(A_m; θ)
where b = exponential moving average of past rewards
ENAS Algorithm
Algorithm: ENAS
Input: Training data D_train, validation data D_val
Output: Best architecture A*
1. Initialize:
- Shared weights w randomly
- Controller parameters θ randomly
- Baseline b = 0
2. For each search epoch t = 1..T:
a. Train shared weights:
For k = 1..K:
- Sample architecture A from π(θ)
- Sample mini-batch from D_train
- Compute gradients ∇_w L(A, w) for architecture A
- Update w using gradients
b. Train controller:
For m = 1..M:
- Sample architecture A_m from π(θ)
- Evaluate A_m on D_val to get reward R_m
- Compute policy gradient:
∇_θ J ≈ (R_m - b) * ∇_θ log π(A_m; θ)
- Update θ
- Update baseline: b ← 0.95 * b + 0.05 * R_m
3. Return architecture with highest reward: A* = argmax_A R(A)
Implementation Sketch
public class ENASSearcher<T> where T : struct
{
private NeuralNetwork<T> _sharedWeights; // Shared across all architectures
private LSTMController<T> _controller; // Generates architectures
private double _baseline; // For variance reduction
public void Search(int numEpochs)
{
for (int epoch = 0; epoch < numEpochs; epoch++)
{
// Phase 1: Train shared weights
TrainSharedWeights(numIterations: 50);
// Phase 2: Train controller
TrainController(numSamples: 10);
if (epoch % 10 == 0)
EvaluateTopArchitectures();
}
return FindBestArchitecture();
}
private void TrainSharedWeights(int numIterations)
{
for (int i = 0; i < numIterations; i++)
{
// Sample random architecture from controller
var arch = _controller.SampleArchitecture();
// Build network using sampled architecture
var network = BuildNetwork(arch, _sharedWeights);
// Train on mini-batch
var batch = SampleBatch(_trainData);
var loss = network.Forward(batch.X, batch.Y);
var gradients = network.Backward();
// Update ONLY the weights used in this architecture
UpdateActiveWeights(arch, gradients);
}
}
private void TrainController(int numSamples)
{
var rewards = new List<double>();
var logProbs = new List<Tensor<T>>();
// Sample multiple architectures
for (int i = 0; i < numSamples; i++)
{
var (arch, logProb) = _controller.SampleWithLogProb();
// Evaluate architecture
var network = BuildNetwork(arch, _sharedWeights);
var accuracy = EvaluateOnValidation(network);
rewards.Add(accuracy);
logProbs.Add(logProb);
}
// Compute policy gradient with baseline
for (int i = 0; i < numSamples; i++)
{
var advantage = rewards[i] - _baseline;
var gradient = logProbs[i].Multiply(NumOps<T>.FromDouble(advantage));
_controller.ApplyGradient(gradient);
}
// Update baseline (exponential moving average)
_baseline = 0.95 * _baseline + 0.05 * rewards.Average();
}
}
Controller Architecture
public class LSTMController<T> where T : struct
{
private LSTM<T> _lstm;
private DenseLayer<T> _nodeSelector; // Selects which previous node
private DenseLayer<T> _operationSelector; // Selects which operation
public (Architecture, Tensor<T>) SampleWithLogProb()
{
var architecture = new Architecture();
var totalLogProb = 0.0;
var hiddenState = _lstm.InitialState();
// For each node in the cell
for (int nodeIdx = 2; nodeIdx < NumNodes; nodeIdx++)
{
// Step 1: Select previous node index
var nodeLogits = _nodeSelector.Forward(hiddenState);
var nodeProbs = Softmax(nodeLogits);
var selectedNode = SampleCategorical(nodeProbs);
totalLogProb += Math.Log(nodeProbs[selectedNode]);
// Step 2: Select operation type
var opLogits = _operationSelector.Forward(hiddenState);
var opProbs = Softmax(opLogits);
var selectedOp = SampleCategorical(opProbs);
totalLogProb += Math.Log(opProbs[selectedOp]);
// Add to architecture
architecture.AddEdge(selectedNode, nodeIdx, (OperationType)selectedOp);
// Update LSTM state
var input = CreateEmbedding(selectedNode, selectedOp);
hiddenState = _lstm.Step(input, hiddenState);
}
return (architecture, NumOps<T>.FromDouble(totalLogProb));
}
}
Search Spaces and Operations
Primitive Operations
Common operations used in NAS search spaces:
public enum OperationType
{
// Convolutions
Conv3x3, // 3x3 convolution
Conv5x5, // 5x5 convolution
Conv1x1, // 1x1 convolution (bottleneck)
// Separable Convolutions (efficient)
SepConv3x3, // 3x3 separable convolution
SepConv5x5, // 5x5 separable convolution
// Dilated Convolutions (larger receptive field)
DilConv3x3, // 3x3 dilated convolution
DilConv5x5, // 5x5 dilated convolution
// Pooling
MaxPool3x3, // 3x3 max pooling
AvgPool3x3, // 3x3 average pooling
// Identity and Zero
Identity, // Skip connection (no operation)
Zero // No connection
}
Operation Implementations
public class OperationFactory<T> where T : struct
{
public IOperation<T> CreateOperation(OperationType type, int channels, int stride)
{
return type switch
{
OperationType.Conv3x3 => new Conv2DLayer<T>(channels, channels, 3, stride, padding: 1),
OperationType.Conv5x5 => new Conv2DLayer<T>(channels, channels, 5, stride, padding: 2),
OperationType.SepConv3x3 => CreateSeparableConv(channels, 3, stride),
OperationType.DilConv3x3 => CreateDilatedConv(channels, 3, stride, dilation: 2),
OperationType.MaxPool3x3 => new MaxPooling2D<T>(3, stride, padding: 1),
OperationType.AvgPool3x3 => new AveragePooling2D<T>(3, stride, padding: 1),
OperationType.Identity => new IdentityLayer<T>(),
OperationType.Zero => new ZeroLayer<T>(),
_ => throw new ArgumentException($"Unknown operation type: {type}")
};
}
private IOperation<T> CreateSeparableConv(int channels, int kernel, int stride)
{
// Depthwise + Pointwise convolution
return new SequentialLayer<T>(
new DepthwiseConv2D<T>(channels, kernel, stride, padding: kernel / 2),
new Conv2DLayer<T>(channels, channels, kernelSize: 1, stride: 1)
);
}
private IOperation<T> CreateDilatedConv(int channels, int kernel, int stride, int dilation)
{
return new DilatedConv2D<T>(channels, channels, kernel, stride, dilation);
}
}
Mixed Operation (DARTS)
public class MixedOperation<T> : IOperation<T> where T : struct
{
private readonly List<IOperation<T>> _operations;
private Tensor<T> _alphas; // Softmax weights
public MixedOperation(List<IOperation<T>> operations, Tensor<T> alphas)
{
_operations = operations;
_alphas = alphas;
}
public Tensor<T> Forward(Tensor<T> input)
{
// Compute softmax of architecture parameters
var weights = Softmax(_alphas);
// Weighted sum of all operations
Tensor<T>? output = null;
for (int i = 0; i < _operations.Count; i++)
{
var opOutput = _operations[i].Forward(input);
var weighted = opOutput.Multiply(weights[i]);
output = output == null ? weighted : output.Add(weighted);
}
return output!;
}
public Tensor<T> Backward(Tensor<T> gradOutput)
{
// Backpropagate through all operations
var weights = Softmax(_alphas);
Tensor<T>? gradInput = null;
for (int i = 0; i < _operations.Count; i++)
{
var opGrad = _operations[i].Backward(gradOutput.Multiply(weights[i]));
gradInput = gradInput == null ? opGrad : gradInput.Add(opGrad);
}
// Also compute gradient w.r.t. alphas
ComputeAlphaGradients(gradOutput);
return gradInput!;
}
}
Cell-Based Search Space
public class SearchCell<T> : ILayer<T> where T : struct
{
private readonly int _numNodes;
private readonly List<MixedOperation<T>> _mixedOps;
private Tensor<T> _architectureParams;
public SearchCell(int numNodes, int channels)
{
_numNodes = numNodes;
_mixedOps = new List<MixedOperation<T>>();
// Create mixed operations for all possible edges
int numEdges = numNodes * (numNodes - 1) / 2;
_architectureParams = InitializeArchitectureParams(numEdges, NumOperations);
// Build mixed operations
for (int j = 0; j < numNodes; j++)
{
for (int i = 0; i < j; i++)
{
var operations = CreateAllOperations(channels);
var alphas = GetAlphasForEdge(i, j);
_mixedOps.Add(new MixedOperation<T>(operations, alphas));
}
}
}
public Tensor<T> Forward(Tensor<T> input0, Tensor<T> input1)
{
// Nodes: [input0, input1, node2, node3, ..., nodeN]
var nodes = new List<Tensor<T>> { input0, input1 };
int edgeIdx = 0;
for (int j = 2; j < _numNodes; j++)
{
Tensor<T>? nodeOutput = null;
// Aggregate from all previous nodes
for (int i = 0; i < j; i++)
{
var edgeOutput = _mixedOps[edgeIdx++].Forward(nodes[i]);
nodeOutput = nodeOutput == null ? edgeOutput : nodeOutput.Add(edgeOutput);
}
nodes.Add(nodeOutput!);
}
// Concatenate all intermediate nodes (skip inputs)
return ConcatenateNodes(nodes.Skip(2).ToList());
}
public Architecture Discretize()
{
// Select top-k operations for each node
var architecture = new Architecture();
int edgeIdx = 0;
for (int j = 2; j < _numNodes; j++)
{
var topEdges = new List<(int node, int opIdx, double weight)>();
for (int i = 0; i < j; i++)
{
var alphas = GetAlphasForEdge(i, j);
var maxIdx = GetMaxIndex(alphas);
var maxWeight = alphas[maxIdx];
topEdges.Add((i, maxIdx, Convert.ToDouble(maxWeight)));
edgeIdx++;
}
// Keep top-2 edges for each node
var selectedEdges = topEdges.OrderByDescending(e => e.weight).Take(2);
foreach (var (node, opIdx, _) in selectedEdges)
{
architecture.AddEdge(node, j, (OperationType)opIdx);
}
}
return architecture;
}
}
Implementation Strategy
Phase 1: Core Abstractions
Architecture Representation
public class Architecture
{
public List<ArchitectureEdge> Edges { get; set; } = new List<ArchitectureEdge>();
public int NumNodes { get; set; }
public void AddEdge(int fromNode, int toNode, OperationType operation)
{
Edges.Add(new ArchitectureEdge
{
FromNode = fromNode,
ToNode = toNode,
Operation = operation
});
}
public NeuralNetwork<T> Build<T>(int inputChannels, int numClasses) where T : struct
{
// Convert architecture to executable network
var layers = new List<ILayer<T>>();
// ... build network from edges ...
return new NeuralNetwork<T>(layers);
}
}
public class ArchitectureEdge
{
public int FromNode { get; set; }
public int ToNode { get; set; }
public OperationType Operation { get; set; }
}
Search Strategy Interface
public interface IArchitectureSearchStrategy<T> where T : struct
{
/// <summary>
/// Execute architecture search and return best architecture.
/// </summary>
Architecture Search(SearchConfig config);
/// <summary>
/// Get current search progress.
/// </summary>
SearchProgress GetProgress();
}
public class SearchConfig
{
public int SearchEpochs { get; set; } = 50;
public int TrainEpochs { get; set; } = 600;
public double LearningRate { get; set; } = 0.025;
public double ArchitectureLearningRate { get; set; } = 3e-4;
public int BatchSize { get; set; } = 64;
public SearchSpaceType SearchSpace { get; set; } = SearchSpaceType.DARTS;
}
Testing Strategy
Unit Tests
[TestClass]
public class DARTSTests
{
[TestMethod]
public void MixedOperation_ForwardPass_AggregatesCorrectly()
{
// Arrange: Create mixed operation with 3 primitive ops
var ops = new List<IOperation<double>>
{
new Conv2DLayer<double>(16, 16, 3, 1, padding: 1),
new MaxPooling2D<double>(3, 1, padding: 1),
new IdentityLayer<double>()
};
var alphas = new Tensor<double>(new[] { 0.5, 0.3, 0.2 }); // Softmax weights
var mixedOp = new MixedOperation<double>(ops, alphas);
var input = CreateRandomTensor(1, 16, 32, 32);
// Act
var output = mixedOp.Forward(input);
// Assert: Output shape matches input
Assert.AreEqual(input.Shape, output.Shape);
}
[TestMethod]
public void SearchCell_Discretization_SelectsTopOperations()
{
// Arrange: Create search cell with known alpha values
var cell = new SearchCell<double>(numNodes: 4, channels: 16);
// Manually set alphas to prefer certain operations
cell.SetAlpha(edge: 0, operation: OperationType.Conv3x3, value: 5.0);
cell.SetAlpha(edge: 0, operation: OperationType.MaxPool3x3, value: 0.1);
// Act: Discretize
var architecture = cell.Discretize();
// Assert: Selected operation is Conv3x3
Assert.IsTrue(architecture.ContainsOperation(OperationType.Conv3x3));
}
[TestMethod]
public void DARTS_Search_ReducesValidationLoss()
{
// Arrange
var searcher = new DARTSSearcher<double>();
var (trainX, trainY, valX, valY) = CreateSmallDataset();
// Act: Run search for 10 epochs
var config = new SearchConfig { SearchEpochs = 10 };
var initialLoss = EvaluateLoss(searcher.CurrentArchitecture, valX, valY);
searcher.Search(config);
var finalLoss = EvaluateLoss(searcher.BestArchitecture, valX, valY);
// Assert: Validation loss decreased
Assert.IsTrue(finalLoss < initialLoss);
}
}
Integration Tests
[TestClass]
public class NASIntegrationTests
{
[TestMethod]
public void DARTS_CIFAR10_FindsCompetitiveArchitecture()
{
// Arrange: Load CIFAR-10
var (trainX, trainY, testX, testY) = LoadCIFAR10();
var searcher = new DARTSSearcher<double>();
// Act: Search for 50 epochs
var config = new SearchConfig
{
SearchEpochs = 50,
LearningRate = 0.025,
ArchitectureLearningRate = 3e-4
};
var architecture = searcher.Search(config);
// Train discovered architecture from scratch
var network = architecture.Build<double>(inputChannels: 3, numClasses: 10);
network.Train(trainX, trainY, epochs: 600);
// Assert: Achieves > 90% accuracy
var accuracy = network.Evaluate(testX, testY);
Assert.IsTrue(accuracy > 0.90, $"Expected > 90%, got {accuracy:F2}%");
}
[TestMethod]
public void ENAS_Search_SharesWeightsCorrectly()
{
// Arrange
var searcher = new ENASSearcher<double>();
var (trainX, trainY, valX, valY) = LoadCIFAR10();
// Act: Search
var architecture = searcher.Search(new SearchConfig { SearchEpochs = 50 });
// Assert: Shared weights were reused
var totalTrainingTime = searcher.GetTotalTrainingTime();
var expectedTime = 50 * AverageBatchTime; // Should be ~50x, not 1000x
Assert.IsTrue(totalTrainingTime < expectedTime * 2,
"ENAS should be much faster than training each architecture separately");
}
}
Step-by-Step Implementation Guide
Phase 1: Primitive Operations (Week 1)
Step 1: Define Operation Interface
File: src/NAS/IOperation.cs
namespace AiDotNet.NAS
{
public interface IOperation<T> where T : struct
{
Tensor<T> Forward(Tensor<T> input);
Tensor<T> Backward(Tensor<T> gradOutput);
int GetOutputChannels();
(int height, int width) GetOutputShape(int inputHeight, int inputWidth);
}
}
Step 2: Implement Primitive Operations
File: src/NAS/Operations/PrimitiveOperations.cs
namespace AiDotNet.NAS.Operations
{
public class SeparableConv2D<T> : IOperation<T> where T : struct
{
private readonly DepthwiseConv2D<T> _depthwise;
private readonly Conv2DLayer<T> _pointwise;
public SeparableConv2D(int channels, int kernelSize, int stride, int padding)
{
_depthwise = new DepthwiseConv2D<T>(channels, kernelSize, stride, padding);
_pointwise = new Conv2DLayer<T>(channels, channels, kernelSize: 1, stride: 1);
}
public Tensor<T> Forward(Tensor<T> input)
{
var depthwiseOut = _depthwise.Forward(input);
return _pointwise.Forward(depthwiseOut);
}
public Tensor<T> Backward(Tensor<T> gradOutput)
{
var pointwiseGrad = _pointwise.Backward(gradOutput);
return _depthwise.Backward(pointwiseGrad);
}
}
public class DilatedConv2D<T> : IOperation<T> where T : struct
{
private readonly Conv2DLayer<T> _conv;
private readonly int _dilation;
public DilatedConv2D(int inChannels, int outChannels, int kernelSize,
int stride, int dilation)
{
_dilation = dilation;
int padding = dilation * (kernelSize - 1) / 2;
_conv = new Conv2DLayer<T>(inChannels, outChannels, kernelSize, stride, padding);
}
public Tensor<T> Forward(Tensor<T> input)
{
// Apply convolution with dilated kernel
return _conv.ForwardWithDilation(input, _dilation);
}
}
public class ZeroOperation<T> : IOperation<T> where T : struct
{
public Tensor<T> Forward(Tensor<T> input)
{
// Return tensor of zeros with same shape
return new Tensor<T>(input.Shape);
}
public Tensor<T> Backward(Tensor<T> gradOutput)
{
// No gradient flows through zero operation
return new Tensor<T>(gradOutput.Shape);
}
}
}
Phase 2: DARTS Implementation (Week 2-3)
Step 3: Implement Mixed Operation
File: src/NAS/DARTS/MixedOperation.cs
(See Mixed Operation code in Search Spaces section)
Step 4: Implement Search Cell
File: src/NAS/DARTS/SearchCell.cs
(See SearchCell code in Search Spaces section)
Step 5: Implement DARTS Searcher
File: src/NAS/DARTS/DARTSSearcher.cs
namespace AiDotNet.NAS.DARTS
{
public class DARTSSearcher<T> : IArchitectureSearchStrategy<T> where T : struct
{
private readonly SearchSpace<T> _searchSpace;
private readonly Tensor<T> _architectureParams;
private readonly IOptimizer<T> _weightOptimizer;
private readonly IOptimizer<T> _archOptimizer;
public DARTSSearcher(SearchConfig config)
{
_searchSpace = new SearchSpace<T>(config);
_architectureParams = InitializeArchitectureParams();
_weightOptimizer = new SGD<T>(config.LearningRate);
_archOptimizer = new Adam<T>(config.ArchitectureLearningRate);
}
public Architecture Search(SearchConfig config)
{
for (int epoch = 0; epoch < config.SearchEpochs; epoch++)
{
// Phase 1: Train network weights
TrainWeights(config);
// Phase 2: Update architecture parameters
UpdateArchitecture(config);
// Log progress
if (epoch % 10 == 0)
{
LogProgress(epoch);
}
}
// Discretize continuous architecture
return _searchSpace.Discretize(_architectureParams);
}
private void TrainWeights(SearchConfig config)
{
var batch = SampleBatch(_trainData, config.BatchSize);
// Forward pass
var output = _searchSpace.Forward(batch.X, _architectureParams);
var loss = ComputeLoss(output, batch.Y);
// Backward pass
var gradients = _searchSpace.Backward(loss);
// Update weights
_weightOptimizer.Update(_searchSpace.Weights, gradients);
}
private void UpdateArchitecture(SearchConfig config)
{
// Compute virtual weights: w' = w - ξ∇_w L_train
var trainGradients = ComputeTrainGradients();
var virtualWeights = ComputeVirtualStep(_searchSpace.Weights, trainGradients);
// Temporarily set virtual weights
var originalWeights = _searchSpace.Weights.Clone();
_searchSpace.SetWeights(virtualWeights);
// Evaluate on validation data
var valBatch = SampleBatch(_valData, config.BatchSize);
var valOutput = _searchSpace.Forward(valBatch.X, _architectureParams);
var valLoss = ComputeLoss(valOutput, valBatch.Y);
// Compute ∇_α L_val(w', α)
var archGradients = _searchSpace.BackwardArchitecture(valLoss);
// Update architecture parameters
_archOptimizer.Update(_architectureParams, archGradients);
// Restore original weights
_searchSpace.SetWeights(originalWeights);
}
}
}
Phase 3: ENAS Implementation (Week 4-5)
Step 6: Implement Controller
File: src/NAS/ENAS/LSTMController.cs
(See LSTMController code in ENAS section)
Step 7: Implement ENAS Searcher
File: src/NAS/ENAS/ENASSearcher.cs
(See ENASSearcher code in ENAS section)
Phase 4: Testing and Validation (Week 6)
Step 8: Create Test Suite
(See Testing Strategy section for comprehensive tests)
Step 9: Run Experiments
File: examples/NAS/CIFAR10Search.cs
public class CIFAR10SearchExample
{
public static void Run()
{
// Load CIFAR-10
var (trainX, trainY, testX, testY) = LoadCIFAR10();
// Configure search
var config = new SearchConfig
{
SearchEpochs = 50,
LearningRate = 0.025,
ArchitectureLearningRate = 3e-4,
BatchSize = 64
};
// Run DARTS search
Console.WriteLine("Starting DARTS search...");
var dartsSearcher = new DARTSSearcher<double>(config);
var dartsArch = dartsSearcher.Search(config);
Console.WriteLine("Discovered architecture:");
dartsArch.Print();
// Train from scratch
var network = dartsArch.Build<double>(inputChannels: 3, numClasses: 10);
network.Train(trainX, trainY, epochs: 600);
// Evaluate
var accuracy = network.Evaluate(testX, testY);
Console.WriteLine($"Final accuracy: {accuracy:F2}%");
}
}
Summary
This guide provides:
- DARTS: Gradient-based architecture search with continuous relaxation
- ENAS: Efficient search using parameter sharing and controller
- Search Spaces: Cell-based representations with primitive operations
- Implementation: Complete code for both DARTS and ENAS
- Testing: Comprehensive unit and integration tests
Key Takeaways:
- DARTS is faster but requires more memory (all operations active)
- ENAS is more memory-efficient (parameter sharing)
- Both discover competitive architectures automatically
- Cell-based search spaces generalize well across datasets
Expected Timeline: 6 weeks for full implementation with experiments