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Realtime Mutliplayer Game Engine using Node.js / websockets for HTML5 that uses a client-server approach in which the clients send only sampled input to the server

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Hey, I'm not able to run this step: 5. Within another terminal, navigate to the root directory and run "python -m SimpleHTTPServer" Can you please elaborate?

I followed the steps in the readme, it seems as though it is not working. I followed the error and it looks like it has something to do with socket.io...

Hello My understanding is that websockets run over TCP, therefore being much slower than webRTC which supports the UDP protocol. Typically realtime games use the UDP protocol instead of TCP,...

Hi, how are you supposed to start the demo? The documentation just says: 'Browse to "/DemoHelloWorld.html"' but on which server or port or just with file://? I tried http://localhost/path/to/DemoHelloWorld.html (via...

Hi, I am running the Box 2d demo at this url http://hulea.org/RealTimeMultiMover/DemoBox2DApp.html However the is empty? Any reason for this The only errors that I am getting is this I...

What about a demo using [JSNES](https://github.com/bfirsh/jsnes)? If it sounds like a good idea, I'm up for doing some/all of the work. FYI: I've cross-posted a [similar issue](https://github.com/bfirsh/jsnes/issues/32) just to get...

How can i handle keyboard events. Do you have any examples? Thanks.

Hi Mario Great work btw! I just downloaded and installed the node.js v0.6.13 mac port. I'm getting some startup errors do I need to nph install something? I'm new to...

Hello Mario, there is some form of client-side prediction in the framework? I thought about putting some kind of prediction based on user input in "constructEntityDescription" of "KeboardInputTrait" (transformed for...

I believe the js/lib/circlecollision is outdated from your CirclePackingJS repo. There it is fixed, but in this repo CircleManager.js should be // Wrap X if(boundsRule & wrapXMask && xpos-diameter >...